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Makeshift Prison: Difference between revisions

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== Overview==
== Overview==
The main entry to the '''Makeshift Prison''' is by through the '''Shabby Door''' in {{coords|189|584|The Hollow}}. Upon entering the Makeshift Prison, an event will trigger to determine if [[Arka]] will kill [[Sazza]] or not.
The main entry to the '''Makeshift Prison''' is by through the '''Shabby Door''' in {{coords|189|584|The Hollow}}. Upon entering the Makeshift Prison, an event will trigger to determine if {{CharLink|Arka}} will kill {{CharLink|Sazza}} or not.


===Freeing Sazza===
===Freeing Sazza===
Sazza can be freed by picking the lock on the cage door, or by using the [[Iron Cell Key]] help by [[Tilses]].
Sazza can be freed by picking the lock on the cage door, or by using the {{SmRarityItem|Iron Cell Key}} help by {{Charlink|Tilses}}.


===Hidden path===
===Hidden path===

Revision as of 11:24, 13 August 2024

Makeshift Prison is a Location within Emerald Grove in Act One of Baldur's Gate 3. It primarily connects to The Hollow.

Overview

The main entry to the Makeshift Prison is by through the Shabby Door in The Hollow X: 189 Y: 584. Upon entering the Makeshift Prison, an event will trigger to determine if Arka Arka will kill Sazza Sazza or not.

Freeing Sazza

Sazza can be freed by picking the lock on the cage door, or by using the Iron Cell Key help by Template:Charlink.

Hidden path

The Makeshift Prison has a slightly hidden path at the north end. On this path ther are dangerous Torchstalk revealed only by ability checks. The path leads to the Underground Passage entrance X: 203 Y: 605 or continues back to the The Hollow X: 214 Y: 606 where the storage shed can be accessed via the roof.

Notable characters

These characters may not be present depending on player story choices.

Related quests

Achievements

A-She Cannot Be Caged!.jpg

She Cannot Be Caged!
Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.