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Yr'rk: Difference between revisions
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Warrior Yr’rk is a githyanki warrior found in Act One. He is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.
(Created page with "{{UnderConstruction}} {{Infobox creature | name = Warrior Yr’rk | image = <gallery> COR Yr'rk.png|In-game Portrait Yr'rk.png|Portrait </gallery> | race = Githyanki | size = Medium | type = Humanoid | faction = Crèche Y'llek | archetype = Warrior | ac = 17 | e hp = 28 | hp = 41 | t hp = 53 | weight kg = 75 | level = 5 | str = 17 | dex = 14 | con = 15 | int = 10 | wis = 12 | cha = 10 | str save prof = y | con save prof = y | passives = Extra Attack, Gith...") |
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Yr’rk together with {{CharLink|Ahu'u'rag|Raider Ahu’u’rag}} is patrolling the main corridor of the Crèche, walking from the door to the [[Crèche Y'llek#Infirmary|Infirmary]] to the [[Crèche Y'llek#Hatchery|Hatchery]] door, and then to the entrance of the [[Crèche Y'llek#Captain's Quarters|Captain’s Quarters]], never entering any of these locations. | Yr’rk together with {{CharLink|Ahu'u'rag|Raider Ahu’u’rag}} is patrolling the main corridor of the Crèche, walking from the door to the [[Crèche Y'llek#Infirmary|Infirmary]] to the [[Crèche Y'llek#Hatchery|Hatchery]] door, and then to the entrance of the [[Crèche Y'llek#Captain's Quarters|Captain’s Quarters]], never entering any of these locations. | ||
If spoken to, he will tell the party not to distract ''yanki'' (i.e. youths and kids) from training and also think aloud that too bothersome strangers would serve as a good training dummy. If the player character is a Githyanki themselves, Yr’rk will cautiously mention that | If spoken to, he will tell the party not to distract ''yanki'' (i.e. youths and kids) from training and also think aloud that too bothersome strangers would serve as a good training dummy. If the player character is a Githyanki themselves, Yr’rk will cautiously mention that {{CharLink|Kethk|Sa’varsh Kethk}} instructs the trainees harder than usual. | ||
He will become hostile to the party if they choose to walk back through the Crèche after speaking to the Inquisitor and starting a fight. | He will become hostile to the party if they choose to walk back through the Crèche after speaking to the Inquisitor and starting a fight. |
Revision as of 17:06, 9 August 2024
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-08-09. If multiple days have passed since, this template should be removed. |
Involvement
Yr’rk together with Raider Ahu’u’rag is patrolling the main corridor of the Crèche, walking from the door to the Infirmary to the Hatchery door, and then to the entrance of the Captain’s Quarters, never entering any of these locations.
If spoken to, he will tell the party not to distract yanki (i.e. youths and kids) from training and also think aloud that too bothersome strangers would serve as a good training dummy. If the player character is a Githyanki themselves, Yr’rk will cautiously mention that Sa’varsh Kethk instructs the trainees harder than usual.
He will become hostile to the party if they choose to walk back through the Crèche after speaking to the Inquisitor and starting a fight.