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Thunderous Smite: Difference between revisions
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JenovaUltima (talk | contribs) (new spell Template. actually i dont know if the saving throw goes for the Condition only or for the Melee Attack. Isnt very clear to me) |
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{{SpellPage | |||
| name = Thunderous Smite | |||
| image = Thunderous Smite Icon.png | |||
| level = 1 | |||
| school = Evocation | |||
| classes = Paladin, Tiefling | |||
| summary = This spell allows spellcasters to cause their weapon to ring with {{DamageText|0|Thunder}} as they strike, pushing targets away and potentially knocking them [[Prone]]. | |||
| description = Your weapon rings with thunder as you strike, pushing your target 3m / 10ft away and possibly knocking them [[Prone]]. | |||
If the spellcaster misses the initial [[Attack Roll|Attack]], the spell slot and [[Bonus Action]] are not consumed. | |||
| learns at level 2 = Paladin | |||
| action type = action | |||
| damage = 2d6 | |||
| damage type = Thunder | |||
| range = weapon | |||
| concentration = yes | |||
| condition = prone | |||
| condition icon = Prone Condition Icon.png | |||
| condition duration = 10 | |||
| condition save = Strength | |||
| condition save effect = negate | |||
| notes = | |||
* The Spell costs '''Action + Bonus Action''' + Level 1 Spell Slot. (To-Do Wiki Template) | |||
* The initial damage is '''Weapon Damage''' + {{DamageText|2d6|Thunder}}. (To-Do Wiki Template) | |||
}} | |||
If the spellcaster misses the initial [[Attack Roll|Attack]], the spell slot and [[Bonus Action]] are not consumed. | |||
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* | |||
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Revision as of 09:37, 30 July 2023
Thunderous Smite is a level 1 evocation spell. This spell allows spellcasters to cause their weapon to ring with 0Thunder as they strike, pushing targets away and potentially knocking them Prone.
Description
Your weapon rings with thunder as you strike, pushing your target 3m / 10ft away and possibly knocking them Prone.
If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.
Properties
- Damage
- 2d6 (2~12) Thunder
- Details
- Range: Normal weapon range
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: prone
Duration: 10 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
(Information not yet added.)