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Distracting Strike (Melee): Difference between revisions
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| summary = '''Distracting Strike (Melee)''' is a | | summary = '''Distracting Strike (Melee)''' is a [[Battle Master]] class action. This combat manoeuvre allows the Fighter to give its allies {{Advantage}} on their attack rolls against a target while dealing a bit of extra damage. | ||
| description = Distract the target, giving your allies {{Advantage}} on their next Attack Roll against it. | | description = Distract the target, giving your allies {{Advantage}} on their next Attack Roll against it. | ||
| image = Distracting Strike Melee.webp | | image = Distracting Strike Melee.webp |
Revision as of 09:10, 29 July 2024
"Distracting Strike" redirects here. For the ranged version, see, see Distracting Strike (Ranged).
Distracting Strike (Melee) is a Battle Master class action. This combat manoeuvre allows the Fighter to give its allies Advantage on their attack rolls against a target while dealing a bit of extra damage.
Description
Distract the target, giving your allies Advantage on their next Attack Roll against it.
Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll
Condition: Distracted
Duration: 1 turn
Not paying any attention to their surroundings.
The distractor's allies have Advantage on their next Attack Roll against the creature.
How to learn
Classes:
- Class level 3: Battle Master
Notes
- If the next attack against the target involves multiple attack rolls at the same time (e.g. firing multiple beams from a single casting of at the distracted target) advantage will be applied to all of them.