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Distracting Strike (Ranged): Difference between revisions
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| extra damage = superiority die | | extra damage = superiority die | ||
| attack roll = yes | | attack roll = yes | ||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
| range = weapon | | range = weapon | ||
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| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| save = | | save = | ||
| condition = Distracted | | condition = Distracted | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = | | condition save = | ||
| notes = | | notes = * If the next attack against the target involves multiple attack rolls at the same time (e.g. firing multiple beams from a single casting of {{SAI|Scorching Ray}} at the distracted target) advantage will be applied to ''all'' of them. | ||
| classes = Fighter: Battle Master | | classes = Fighter: Battle Master | ||
| class learns at level 3 = Battle Master | | class learns at level 3 = Battle Master | ||
}} | }} |
Revision as of 02:13, 28 July 2024
Distracting Strike (Ranged) is a Action. This combat manoeuvre allows the Fighter to give its allies Advantage on their attack rolls against a target while dealing a bit of extra damage.
Description
Distract the target, giving your allies Advantage on their next Attack Roll against it.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll
- Range: Normal weapon range
Condition: Distracted
Duration: 1 turn
Not paying any attention to their surroundings.
The distractor's allies have Advantage on their next Attack Roll against the creature.
How to learn
Classes:
- Class level 3: Battle Master
Notes
- If the next attack against the target involves multiple attack rolls at the same time (e.g. firing multiple beams from a single casting of at the distracted target) advantage will be applied to all of them.