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Olodan: Difference between revisions

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{{Feature box|Ranged Attack|item=Shortbow}}
{{Feature box|Ranged Attack|item=Shortbow}}
{{Feature box|Ensnaring Strike (Ranged)}}
{{Feature box|Ensnaring Strike (Ranged)}}
{{Feature box|Multiattack (Shadow Druid)}}
{{Feature box|Wild Shape: Badger}}
{{Feature box|Wild Shape: Badger}}



Revision as of 10:59, 24 July 2024

Olodan is a Lightfoot Halfling Druid possibly encountered during Act One. She's a prominent member of the Shadow Druids who has been conspiring with Kagha to take over the Emerald Grove in the name of her violent order. She is involved in the last stages of Investigate Kagha quest.

Overview

Personality

Olodan is a cold hearted fanatic to the ideals of the Shadow Druids, seeing anyone from civilization as 'untouchables'. She does not share the same ideals on harmony as the Silvanus' Grove druids. She has no issues in using underhanded methods to further her goals, such as her swaying Kagha on violent views on protecting nature and conspiring to unleash the Rite of Thorns to seal off the Emerald Grove, so that the Shadow Druids could take control from within.

Cruel as she is, she's compassionate to Kagha when their plot is exposed and quite open about her intentions. However, even if offering to let the Shadow Druids take over the grove, she won't let the party be spared for exposing her plot. If Kagha also turns against her, she will become quite bitter at the Archdruid's last moment heel-turn.

Involvement

Olodan can be encountered quite early, though unknowingly so. Inside the Inner Sanctum, she along with her fellow Shadow Druids Wren and Pinta Wild Shaped as rats. Even with Speak with Animals, they will remain silent and attempt to seem threatening.

When enough evidence of Kagha's schemes with her is revealed, Olodan and her druids will reveal themselves, then openly admit to their plans. She will then order Kagha to join them in killing the party and taking over the druid circle. Unless Kagha is convinced otherwise, she along with Marcoryl and Loic will join the Shadow Druids side against the party.

Combat

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Ranged Attack.webp
Multiattack (Shadow Druid) Multiattack (Shadow Druid)
Normal weapon damage + Normal weapon damage Make an additional ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Recharge: Per Turn
Wild Shape Badger.webp
Wild Shape: Badger Wild Shape: Badger ()

Assume the shape of a giant badger that can Burrow Burrow into the ground. The badger has a starting health of HP Icon.png 13 hit points that increases every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Notable loot