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Goblin Booyahg: Difference between revisions
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Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters. | Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters. | ||
==Attacks and abilities== | ==Combat== | ||
===Attacks and abilities=== | |||
{{Feature box|Main Hand Attack|item=Ritual Staff}} | {{Feature box|Main Hand Attack|item=Ritual Staff}} | ||
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{{ | {{Archetypes}} | ||
[[Category:Goblins]] | [[Category:Goblins]] | ||
[[Category:Humanoids]] | [[Category:Humanoids]] | ||
[[Category:Followers of the Absolute]] | [[Category:Followers of the Absolute]] | ||
[[Category:Archetypes]] | [[Category:Archetypes]] |
Revision as of 00:18, 7 July 2024
Goblin Booyahg are generic Goblin NPCs and enemies found throughout Act One. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.
Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.
Combat
Attacks and abilities
Known goblin booyahgs