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Free True Soul Nere: Difference between revisions
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* The cave-in is an interactable object that has 44 [[Hit Points]] and is immune to all types of [[Damage Types|damage]] except for force (vulnerable) and piercing (resistant). | * The cave-in is an interactable object that has 44 [[Hit Points]] and is immune to all types of [[Damage Types|damage]] except for force (vulnerable) and piercing (resistant). | ||
* It also has the [[Medium Toughness]] | * It also has the [[Medium Toughness]] passive feature - a hit must deal 22 or more damage in order to damage it. | ||
* Due to its vulnerability to force, explosives such as [[Smokepowder Satchel]] or [[Smokepowder Bomb|Bombs]] will be the player's best bet. However, sufficient force or piercing damage from player abilities can also work - such as high rolls on a[[Warlock|Warlock's]] [[Eldritch Blast]] combining with the cave-in's force vulnerability. | * Due to its vulnerability to force, explosives such as [[Smokepowder Satchel]] or [[Smokepowder Bomb|Bombs]] will be the player's best bet. However, sufficient force or piercing damage from player abilities can also work - such as high rolls on a[[Warlock|Warlock's]] [[Eldritch Blast]] combining with the cave-in's force vulnerability. | ||
** Beware of friendly fire against the gnomes digging away at the cave-in. Placing any explosive object onto the floor (i.e. dropping it) should make all the gnomes to scramble away. | ** Beware of friendly fire against the gnomes digging away at the cave-in. Placing any explosive object onto the floor (i.e. dropping it) should make all the gnomes to scramble away. |
Revision as of 05:07, 21 July 2023
Free True Soul Nere is a quest in Chapter One's of Baldur's Gate 3. It can be started when the player arrives at Grymforge and talks to Sergeant Thrinn.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
- Clear the cave-in.
- Sergeant Thrinn said the True-Soul leading them is trapped behind the cave-in. She wants us to clear it.
- We found some explosives. Let's see if it's enough to clear the cave-in.
- We managed to clear some but not all of the rubble.
- We used other methods to clear the rubble. Perhaps this could come in handy again.
Walkthrough
This quest is on a "timer", tracked by long-rests and/or fast travels. The player will receive a warning in the form of a cutscene with Nere, and can fail if they fast travel or long-rests twice after the quest originally started.
The Cave-In
The primary objective of this quest is destroy the "cave-in" trapping Nere at Grymforge.
- The cave-in is an interactable object that has 44 Hit Points and is immune to all types of damage except for force (vulnerable) and piercing (resistant).
- It also has the Medium Toughness passive feature - a hit must deal 22 or more damage in order to damage it.
- Due to its vulnerability to force, explosives such as Smokepowder Satchel or Bombs will be the player's best bet. However, sufficient force or piercing damage from player abilities can also work - such as high rolls on aWarlock's Eldritch Blast combining with the cave-in's force vulnerability.
- Beware of friendly fire against the gnomes digging away at the cave-in. Placing any explosive object onto the floor (i.e. dropping it) should make all the gnomes to scramble away.
- The player can obtain enough explosives required to complete this quest by doing the Find the Explosives quest also located at Grymforge.
The player can also choose to let the timer run out and have Nere die prior to freeing him as an alternative way to approach the quest Deliver Nere's Head.
Successfully removing the "cave-in" will initiate and cutscene/conversation with Nere, which will directly affect the quest Save the Grymforge Gnomes.