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Elin: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Blaze Elin
| name = Blaze Elin
| image = Blaze-elin.jpg
| image = <gallery>
Blaze-elin.jpg|In-game
Portrait Elin.png|Portrait
</gallery>
| race = [[Human]]
| race = [[Human]]
| title = Keeper of the Gate
| title = Keeper of the Gate
Line 28: Line 31:
}}
}}
'''Blaze Elin''' is the human Fortress Commander of the [[Flaming Fist]] in [[Wyrm's Rock]]. She guards the South Drawbridge Checkpoint and will prevent players from entering unless they fulfill her quest or pass an extremely difficult ability check.
'''Blaze Elin''' is the human Fortress Commander of the [[Flaming Fist]] in [[Wyrm's Rock]]. She guards the South Drawbridge Checkpoint and will prevent players from entering unless they fulfill her quest or pass an extremely difficult ability check.
== Overview ==
=== Quest ===
* [[Find a way into Wyrm's Rock fortress]]


== Involvement ==
== Involvement ==
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Choosing to enter by providing a pass gains an inspiration point from Astarion (Rock-Solid Alibi) and for those with a Noble background (Multipass).
Choosing to enter by providing a pass gains an inspiration point from Astarion (Rock-Solid Alibi) and for those with a Noble background (Multipass).


== Attacks and abilities ==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Fire bolt}}
{{Feature box|Fire bolt}}
{{Feature box|Melf's Acid Arrow}}
{{Feature box|Melf's Acid Arrow}}
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{{Feature box|Counterspell}}
{{Feature box|Counterspell}}
{{Feature box|Slow}}
{{Feature box|Slow}}
== Related quests ===
* [[Find a way into Wyrm's Rock fortress]]


==Related literature==
==Related literature==

Revision as of 08:57, 26 June 2024

Blaze Elin is the human Fortress Commander of the Flaming Fist in Wyrm's Rock. She guards the South Drawbridge Checkpoint and will prevent players from entering unless they fulfill her quest or pass an extremely difficult ability check.

Involvement

Elin can be found standing guard with two junior members of the Flaming Fist and three Steel Watchers. She must be spoken to in order to enter the city via the bridge. Based on the party's actions before approaching Elin, they have the following dialogue options:

  • See this? I've been invited to the ordination (If a pass has been obtained)
  • As you can see, I have an urgent dispach for Duke Ravengard. (If the Urgent Report for Duke Ravengard is stolen from Sword Coast Couriers)
  • Investigator Valeria needs me in the Lower City - a serial killer's on the loose. (If the pass was given by Valeria)
  • What's special about today?
  • Not closed to Duke Ulder Ravengard's own son, surely? (if interacting as Wyll)
    • Wyll will also try this if he is present as a companion. It will not work in either case if he has been altered by Mizora.
  • [BALDURIAN] Baldur's Gate is my home. I don't need permission to enter.
  • [DECEPTION] An assassin is in pursuit of Duke Ravengard! I need to warn him! (Check of 30)
  • [PERSUASION] I'm here to protect Archduke-Elect Gortash (Check of 30)
  • [PERSUASION] Such a bother. What if I were to contribute to the 'Flaming Fist's Orphans' Fund'? (Check of 25 and 20,000 gold)
  • [WARLOCK][DECEPTION] I am Lord Gortash's new occultist - let me pass or your name goes in the Book of Vile Darkness (Check of 30)
  • [BARD][DECEPTION] Please let me in - I'm meant to be in the coronation orchestra, it's my big break! (Check of 30)
  • Attack

Choosing to enter by providing a pass gains an inspiration point from Astarion (Rock-Solid Alibi) and for those with a Noble background (Multipass).

Combat

Attacks and abilities

Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Melf's Acid Arrow.webp
Melf's Acid Arrow Melf's Acid Arrow ()
D4 Acid.png 4d4 (4~16) Damage TypesAcid

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

 Range: 18 m / 60 ft
See Invisibility.webp
See Invisibility See Invisibility ()
Become able to see Invisible Invisible creatures, and possibly reveal them to others.
DEX Save
 Range: Self
Blight.webp
Blight Blight ()
D8 Necrotic.png 8d8 (8~64) Damage TypesNecrotic

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Conjure Elemental Fire Elemental.webp
Conjure Elemental: Fire Elemental Conjure Elemental: Fire Elemental ()
The fire elemental can use Smouldering Touch Smouldering Touch, Erupting Cinder Erupting Cinder, and can make your foes Burn Burn.
 Range: 18 m / 60 ft
Counterspell.webp
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

Slow.webp
Slow Slow ()
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft

Related quests =

Related literature