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| name = Three | | name = Three | ||
| image = Three Goblin.PNG | | image = Three Goblin.PNG | ||
| hometown = [[Goblin Camp]] | |||
| faction = [[Cult of the Absolute]] | |||
| race = [[Goblin]] | | race = [[Goblin]] | ||
| level = 1 | | level = 1 | ||
Line 24: | Line 25: | ||
| t passives = Darkvision, Fury of the Small, Opportunity Attack | | t passives = Darkvision, Fury of the Small, Opportunity Attack | ||
}} | }} | ||
'''Three''' is a [[goblin]] child [[NPC]] from [[Act One]]. | '''Three''' is a [[goblin]] child [[NPC]] from [[Act One]]. | ||
== Involvement== | |||
Three can be found in the [[Worg Pens]] within the [[Goblin Camp]], eagerly pelting a [[Halsin|Cave Bear]] with rocks. | |||
== Attacks and abilities == | == Attacks and abilities == | ||
{{Feature box|Nimble Escape}} | {{Feature box|Nimble Escape}} | ||
{{Feature box|Throw | {{Feature box|Throw}} | ||
== Notes == | == Notes == | ||
* In combat, if [[One]] or Three are able to make it to the Worg Pen's exit, reinforcements will enter from the [[Shattered Sanctum]]. However, this will not turn the entire Goblin Camp hostile. | * In combat, if [[One]] or Three are able to make it to the Worg Pen's exit, reinforcements will enter from the [[Shattered Sanctum]]. However, this will not turn the entire Goblin Camp hostile. | ||
* If the party has an animal with them, such as a {{SAI|Ranger's Companion}}, One and Three will chuck rocks at it. This can be facilitated by luring them away from the Cave Bear's cage with {{SAI|Perform}} or a similar action. | * If the party has an animal with them, such as a {{SAI|Ranger's Companion}}, One and Three will chuck rocks at it. This can be facilitated by luring them away from the Cave Bear's cage with {{SAI|Perform}} or a similar action. |
Revision as of 23:51, 25 June 2024
Three is a goblin child NPC from Act One.
Involvement
Three can be found in the Worg Pens within the Goblin Camp, eagerly pelting a Cave Bear with rocks.
Attacks and abilities
Notes
- In combat, if One or Three are able to make it to the Worg Pen's exit, reinforcements will enter from the Shattered Sanctum. However, this will not turn the entire Goblin Camp hostile.
- If the party has an animal with them, such as a , One and Three will chuck rocks at it. This can be facilitated by luring them away from the Cave Bear's cage with or a similar action.