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Wild Magic: Protective Lights: Difference between revisions
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| description = You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}. | | description = You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}. | ||
| image = Wild Magic Protective Lights.webp | | image = Wild Magic Protective Lights.webp | ||
| condition = Wild Magic: Protective Lights | | condition = Wild Magic: Protective Lights (Aura) | ||
| condition duration = 10 | | condition duration = 10 | ||
| class learns at level 3 = Wild Magic Barbarian | | class learns at level 3 = Wild Magic Barbarian |
Revision as of 09:02, 6 June 2024
Wild Magic: Protective Lights is a special free action that is randomly used when you trigger a Wild Magic roll. Magical lights surround and circle you, protecting you. You and your allies nearby receive an extra +1 Armour Class.
Description
You, and any allies within 3 m / 10 ft of you, have a +1 bonus to Armour Class.
Condition: Wild Magic: Protective Lights (Aura)
Duration: 10 turns
- Protected by multicoloured lights.
- Until the end of the barbarian's , the barbarian and any allies within 3 m / 10 ft have a +1 bonus to Armour Class.
How to learn
Classes:
- Class level 3: Wild Magic Barbarian