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Gurgon: Difference between revisions

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m (HiddenDragon moved page Guard Gurgon to Gurgon over redirect: Naming according to style guide)
(Updated infobox and formatting)
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{{PageSeo
{{PageSeo
| title = Gurgon
| title = Gurgon
| description = Gurgon is an Ogre NPC in Act One of Baldur's Gate 3. He can be found in the Goblin Camp guarding the door to the Shattered Sanctum.  
| description = Guard Gurgon is an Ogre NPC in Act One of Baldur's Gate 3. He can be found in the Goblin Camp guarding the door to the Shattered Sanctum.  
}}
}}
{{Infobox character
 
{{Infobox creature
| name = Guard Gurgon
| name = Guard Gurgon
| race = [[Ogre]]
| race = [[Ogre]]
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| level = 4
| level = 4
| modules =
{{Infobox statistics
| child = yes
| size = Large
| size = Large
| type = Giant
| type = Giant
| armour_class = 12
| ac = 12
| hit_points = 59
| e hp = 41
| hit_points_tactician = 76
| hp = 59
| movement_speed_meters = 12
| t hp = 76
| movement_speed_feet = 40
| movement m = 12
| weight_kg = 500
| weight kg = 500
| weight_lb =
| hiddenlevel = 4
| str = 21
| str = 21
| dex = 12
| dex = 12
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| cha = 7
| cha = 7


| feature1_name = Darkvision
| passives = Darkvision, Ogre's Mark, Opportunity Attack, Tenacity (passive feature)
| feature1_description = Can see in the dark up to 12m.
 
| feature2_name = Ogre's Mark
| feature2_description = Damage is increased by 1d6.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Tenacity (passive feature)
| feature4_description = Apply Bludgeoning damage, even on a miss.
}}
}}
}}
}}
'''Gurgon''' is an [[Ogre]] at the [[Goblin Camp]] in [[Act One]]. He can be found guarding the entrance of the [[Shattered Sanctum]], keeping mostly to himself.
'''Guard Gurgon''' is an [[Ogre]] at the [[Goblin Camp]] in [[Act One]]. He can be found guarding the entrance of the [[Shattered Sanctum]], keeping mostly to himself.


He has a +1 bonus to [[Strength]] on [[Tactician]] difficulty, putting his total strength to 22.
He has a +1 bonus to [[Strength]] on [[Tactician]] difficulty, putting his total strength to 22.


==Attacks and abilities==
==Attacks and abilities==
===Main Hand Attack - [[Gnarled Tree Branch]]===
{{Action}}


{{Attack Roll}}: +7{{DamageInfo|count=2|die=8|type=Bludgeoning|plus=5}}
{{Feature box|Main Hand Attack|item=Gnarled Tree Branch}}
*Can use [[Weapon Actions]].
 
===Slam===
{{Feature box|Slam (Ogre)}}
Hit a target, push it back 2m and possibly knock it [[Prone (Condition)|Prone]].


{{Action}}{{Attack Roll}}: +7{{DamageInfo|count=2|die=8|plus=5|type=Bludgeoning}}{{SavingThrow|DEX|dc=15}} to avoid being knocked {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]].


{{NavGoblinCamp}}
{{NavGoblinCamp}}

Revision as of 18:13, 30 May 2024

}} Guard Gurgon is an Ogre at the Goblin Camp in Act One. He can be found guarding the entrance of the Shattered Sanctum, keeping mostly to himself.

He has a +1 bonus to Strength on Tactician difficulty, putting his total strength to 22.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Gnarled Tree Branch
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Slam.webp
Slam Slam ()
Hit a target and possibly knock it Prone Prone.
DEX Save
 Range: 3 m /  ft