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Fighting style: Difference between revisions
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! {{class|Fighter}} !! {{class|Paladin}} || {{class|Ranger}} !! {{class|College of Swords}} !! {{class|Champion}} | ! {{class|Fighter}} !! {{class|Paladin}} || {{class|Ranger}} !! {{class|College of Swords}} !! {{class|Champion}} | ||
|- | |- | ||
| | ! scope="row" | {{Pass|Archery|w=40}} | ||
| ✓ || || ✓ || || ✓ | |||
| style="text-align: left" | You gain a +2 bonus to {{Attack Roll}}s you make with ranged [[Weapons]]. | |||
|- | |- | ||
| | ! scope="row" | {{Pass|Defence|w=40}} | ||
| ✓ || ✓ || ✓ || || ✓ | |||
| style="text-align: left" | You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]]. | |||
|- | |- | ||
| | ! scope="row" | {{Pass|Duelling|w=40}} | ||
| ✓ || ✓ || ✓ || ✓ || ✓ | |||
| style="text-align: left" | When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon. | |||
|- | |- | ||
| | ! scope="row" | {{Pass|Great Weapon Fighting|w=40}} | ||
| ✓ || ✓ || || || ✓ | |||
| style="text-align: left" | When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once. | |||
|- | |- | ||
| | ! scope="row" | {{Pass|Protection|w=40}} | ||
| ✓ || ✓ || || || ✓ | |||
| style="text-align: left" | When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. | |||
|- | |- | ||
| | ! scope="row" | {{Pass|Two-Weapon Fighting|w=40}} | ||
| ✓ || || ✓ || ✓ || ✓ | |||
| style="text-align: left" | When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack. | |||
|} | |} | ||
[[Category:Fighting styles]] | [[Category:Fighting styles]] | ||
[[Category:Class features]] | [[Category:Class features]] |
Revision as of 20:55, 21 May 2024
Fighting Styles are available to certain (sub)classes as a feature, increasing their combat efficacy with certain equipment.
- Once learned, Fighting Styles are permanently active; you cannot "disable" a Fighting Style.
- Each fighting style can only be chosen once.
- You can learn multiple types, and they will all apply as applicable; a character dual-wielding Hand Crossbows with Archery and Two-Weapon Fighting will gain +2 to attack rolls with both weapons, and deal additional damage with the offhand one.
List of Fighting Styles
Fighting Style | Available To | Description | ||||
---|---|---|---|---|---|---|
Level 1 | Level 2 | Level 3 | Level 10 | |||
✓ | ✓ | ✓ | You gain a +2 bonus to Attack rolls you make with ranged Weapons. | |||
✓ | ✓ | ✓ | ✓ | You gain a +1 bonus to Armour Class while wearing Armour. | ||
✓ | ✓ | ✓ | ✓ | ✓ | When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon. | |
✓ | ✓ | ✓ | When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once. | |||
✓ | ✓ | ✓ | When you have a Shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy. | |||
✓ | ✓ | ✓ | ✓ | When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack. |