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Zorru: Difference between revisions
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{{Infobox creature|movement m=9|weight kg=75|level=3|str=12|dex=15|con=12|int=10|wis=14|cha=12|str save prof=yes|dex save prof=yes|hp=22|e hp=15|ac=13|resistances= | {{Infobox creature|movement m=9|weight kg=75|level=3|str=12|dex=15|con=12|int=10|wis=14|cha=12|str save prof=yes|dex save prof=yes|hp=22|e hp=15|ac=13|resistances=fire resistant full|passives=Darkvision, Hellish Resistance, Opportunity Attack|t hp=28|name=Zorru|image= | ||
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Zorru.png|Portrait | Zorru.png|Portrait |
Revision as of 17:57, 19 May 2024
Zorru is a tiefling in Baldur's Gate 3. He can be found at the Emerald Grove near to the entrance of the secluded chamber.
Involvement
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
If the player has Lae'zel in your party Zorru will question her presence. Lae'zel will order Zorru to bow, if the player allows this to happen you will gain approval with Lae'zel and disapproval with Shadowheart. If you do not force Zorru to bow then Shadowheart gains approval instead, and Lae'zel gains disapproval.
The player can also question Zorru over the whereabouts of the nearby Githyanki Crèche. He will give information that updates the players map with a marker. This will also update the the quest Find the Githyanki Crèche.
When approaching the Mountain Pass, the player can encounter the corpse of Yul, Zorru's friend and fellow scout. Using Speak with Dead will reveal that Zorru left Yul to die. If Wyll is in your party, he will call Zorru a coward.
Once player defeats all three goblin leaders, he will have left the grove before the remainder of the Tiefling Refugees.
Combat
Attacks and Abilities
Companion approval
Interaction Find the Githyanki Crèche: First interaction between the player and Zorru in The Hollow. Laezel must be in the party.
Approach Zorru with Lae'zel in the group
- "Yes. And I suggest you do as she says" OR "You heard the woman. Bow."
- Wait for the tiefling to obey. OR "She's serious. You'd better get on your knees. Fast."
- Take over the interrogation AND order Lae'zel to stand down. (Might be an option to take over without approval changes before Zorru is bowing.)
- Tell Zorru to take a breath or stand back up AND get the information.
- Tell Zorru to take a breath or stand back up AND let him leave
Talking to Lae'zel after the interrogation (Some options vary depending on who did the interrogation)
- "Do you plan to be that rough with everyone we meet?"
- Halfling - "Goodness me - that's a terrible way to make friends. Must you be so rough?"
- "You're a dab hand at interrogations . we might need that skill again."