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Inwe: Difference between revisions

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| image = Inwe.png
| image = Inwe.png
| level = 3
| level = 3
 
| modules = {{Infobox statistics
| modules =
{{Infobox statistics
| child = yes
| child = yes
| size = Medium
| size = Medium
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| wis = 16
| wis = 16
| cha = 12
| cha = 12
| wis_save_proficiency = yes
| int_save_proficiency = yes


| feature1_name = Darkvision
| feature1_name = Darkvision
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| feature2_name = Fey Ancestry
| feature2_name = Fey Ancestry
| feature2_description = Immunity to sleep and advantage on saves against Charmed.
| feature2_description = Immunity to sleep and advantage on saves against Charmed.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack a creature moving out of your reach.
}}
}}
}}
}}
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{{Q|I felt honoured when I was chosen to participate. Now I feel guilty I didn't object.|Inwe reflects on her role in the Rite of Thorns}}
{{Q|I felt honoured when I was chosen to participate. Now I feel guilty I didn't object.|Inwe reflects on her role in the Rite of Thorns}}


== Spells and abilities ==
== Combat ==
* {{SAI|Wild Shape: Bear}}
 
* {{SAI|Web}}
===Attacks and Abilities ===
* {{SAI|Produce Flame}}
{{Feature box|main hand attack|item=Quarterstaff}}{{Feature box|produce flame}}{{Feature box|web}}
 
{{Feature box|Wild Shape: Bear}}


== Gallery ==
==Gallery ==
<gallery heights="250px" mode="packed">
<gallery heights="250px" mode="packed">
Inwe Model.png|Inwe's model.
Inwe Model.png|Inwe's model.

Revision as of 02:14, 19 May 2024

Inwe is a Wood Elf in Baldur's Gate 3. She is one of the Druids of the Emerald Grove. She is found at the Sacred Pool performing the Rite of Thorns. She will turn hostile if the player moves or takes the Idol of Silvanus.

Inwe is afraid of the goblins. She says she sees goblins in each shadow, and continues to be afraid even after the player deals with the threat. If Kagha is exposed, Inwe will feel ashamed that she followed her.

I felt honoured when I was chosen to participate. Now I feel guilty I didn't object.
Inwe reflects on her role in the Rite of Thorns


Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Produce Flame.webp
Produce Flame Produce Flame ()

A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of 9 m / 30 ft.

 Range: Self
Web.webp
Web Web ()
Cover an area in thick, flammable webbing that can Enweb Enweb creatures within. An ally can use its Help action to try and tear away the webs.
DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Wild Shape Bear.webp
Wild Shape: Bear Wild Shape: Bear ()

Assume shape of a polar bear that can Goad Goad enemies into attacking it. The polar bear has a starting health of HP Icon.png 30 hit points that increases every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attribution of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Gallery