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Wild Magic: Teleport (Activate) (Barbarian): Difference between revisions
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HiddenDragon (talk | contribs) m (HiddenDragon moved page Wild Magic: Teleport (Barbarian) to Wild Magic: Teleport (Activate) (Barbarian)) |
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| summary = '''Wild Magic: Teleport''' is a special {{Class|Wild Magic Barbarian}} class action that is randomly granted when you trigger a Wild Magic roll. It allows you to teleport as a bonus action every turn. | | summary = '''Wild Magic: Teleport''' is a special {{Class|Wild Magic Barbarian}} class action that is randomly granted when you trigger a Wild Magic roll. It allows you to teleport as a bonus action every turn. | ||
| description = Until the end of your {{Cond|Rage}}, you can {{SAI|Wild Magic: Teleport (Barbarian)|Teleport}} each turn. | | description = Until the end of your {{Cond|Rage}}, you can {{SAI|Wild Magic: Teleport (Barbarian)|Teleport}} each turn. | ||
| image = Wild Magic Teleport Barbarian.webp | | image = Wild Magic Teleport Activate Barbarian.webp | ||
| cost = bonus | | cost = bonus | ||
| range ft = 60 | | range ft = 60 |
Revision as of 17:26, 15 May 2024
See also: Wild Magic: Teleport
Wild Magic: Teleport is a special class action that is randomly granted when you trigger a Wild Magic roll. It allows you to teleport as a bonus action every turn.
Description
Until the end of your , you can each turn.
Properties
- Cost:
- Bonus action
- Details:
- Range: 18 m / 60 ft
- Recharge: Per turn
Condition: Wild Magic: Teleport (Barbarian)
Duration: 10 turns
- Can . each turn, until the end of their
How to learn
Classes:
- Class level 3: Wild Magic Barbarian
Notes
- The variant of this action, , has a range of just 9 m / 30 ft compared to 18 m / 60 ft for the barbarian version.