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Wild Magic: Teleport (Activate) (Barbarian): Difference between revisions
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(Note on the range compared to sorcerer variant) |
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| range ft = 60 | | range ft = 60 | ||
| recharge = Per turn | | recharge = Per turn | ||
| condition = Wild Magic: Teleport | | condition = Wild Magic: Teleport (Barbarian) | ||
| condition duration = 10 | | condition duration = 10 | ||
| class learns at level 3 = Wild Magic Barbarian | | class learns at level 3 = Wild Magic Barbarian |
Revision as of 03:06, 9 May 2024
See also: Wild Magic: Teleport
Wild Magic: Teleport is a special class action that is randomly granted when you trigger a Wild Magic roll. It allows you to teleport as a bonus action every turn.
Description
As a bonus action, teleport up to 18 m / 60 ft to an unoccupied space you can see.
Properties
- Cost:
- Bonus action
- Details:
- Range: 18 m / 60 ft
- Recharge: Per turn
Condition: Wild Magic: Teleport (Barbarian)
Duration: 10 turns
- Can . each turn, until the end of their
How to learn
Classes:
- Class level 3: Wild Magic Barbarian
Notes
- The variant of this action, , has a range of just 9 m / 30 ft compared to 18 m / 60 ft for the barbarian version.