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Rage: Tiger Heart: Difference between revisions
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| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | | higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | ||
| condition = Rage: Tiger Heart | | condition = Rage: Tiger Heart | ||
| condition duration = 10 | | condition duration = 10 |
Revision as of 02:18, 28 April 2024
Rage: Tiger Heart is a bonus action. This ability allows them to use their tiger-like anger to increase their jump distance and strike at multiple enemies at once.
Description
Enter a that empowers your leaps.
You can use , and your jump distance increases by 4.5 m / 15 ft.Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].
Condition: Rage: Tiger Heart
Duration: 10 turns
- Jump distance increased by 4.5 m / 15 ft and can use .
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Wildheart