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Primal Stampede: Difference between revisions

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| summary = '''Primal Stampede''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone.
| summary = '''Primal Stampede''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone.
| description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}.
| description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}.
 
| extra description = Available only when {{Cond|Rage|Raging}}.
Available only when {{Cond|Rage|Raging}}.
| image = Primal Stampede.webp
| image = Primal Stampede.webp
| cost = action, movement
| cost = action, movement

Revision as of 19:38, 27 April 2024

Primal Stampede.webp

Primal Stampede is a Wildheart Wildheart action only available while using Rage: Elk Heart Rage: Elk Heart, allowing you charge in a line dealing damage to all enemies and knocking them prone.

Description

Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierDamage TypesBludgeoning damage and knocks targets Prone Prone.

Available only when Raging Raging.

Doesn't provoke Opportunity Attacks.

Properties

Cost:
Action + Movement
Damage:
Details:
Attack roll
 Range: 9 m / 30 ft
STR Save (DC 10 + Strength modifier)

Condition: Prone

Prone Prone

Duration: 2 turns

DC 10 + Strength modifier  Strength saving throw

How to learn

Classes:

Notes

  • There is no Saving throw to avoid being knocked Prone Prone.
    • As of Patch 5, there is now a 10+Strength modifier DC that victims must fail to avoid being knocked Prone.
  • Hits all enemies within a 2 m / 7 ft radius along the charge path.
  • Uses an unarmed attack roll and hence benefits from the Tavern Brawler feat to greatly improve the chance to hit.