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Survival Instinct: Difference between revisions
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|summary='''Survival Instinct''' is a special [[Action]] granted by completing the "[[Help Omeluum Investigate the Parasite]]" quest. This ability allows the character to save an ally from falling unconscious. | |summary='''Survival Instinct''' is a special [[Action]] granted by completing the "[[Help Omeluum Investigate the Parasite]]" quest. This ability allows the character to save an ally from falling unconscious. | ||
|description =Infuse a creature with psionic force. If it reaches 0 [[Hit Points]], it heals instead of falling Unconscious. | |description =Infuse a creature with psionic force. If it reaches 0 [[Hit Points]], it heals instead of falling Unconscious. |
Latest revision as of 16:22, 26 April 2024
Survival Instinct is a special Action granted by completing the "Help Omeluum Investigate the Parasite" quest. This ability allows the character to save an ally from falling unconscious.
Description
Infuse a creature with psionic force. If it reaches 0 Hit Points, it heals instead of falling Unconscious.
Properties
- Cost:
- Action
- Details:
- Range: 18 m / 60 ft
- Recharge: Short rest
Condition: Survival Instinct
Duration: 3 turns
- If the character reaches 0 Hit Points, it regains 3d4hit points instead of falling Unconscious.
How to learn
Notes
- In Early Access, this power was the special Illithid Power granted to Clerics. Instead, the quest given by Omeleum would grant Repulsor.