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Absorb Intellect: Difference between revisions
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| name = Absorb Intellect | | name = Absorb Intellect | ||
| image = Absorb Intellect.webp | | image = Absorb Intellect.webp | ||
| summary = '''Absorb Intellect''' is an Action and [[Illithid powers|illithid power]]. This ability allows a character to lower an | | summary = '''Absorb Intellect''' is an Action and [[Illithid powers|illithid power]]. This ability allows a character to lower an enemy's [[Intelligence]] by 1 per turn and heal themselves for 5 turns. | ||
| description = Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns. | | description = Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns. | ||
| cost = action | | cost = action | ||
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| condition dc = caster | | condition dc = caster | ||
| used by creatures = Illithid | | used by creatures = Illithid | ||
| other ways to learn = | | other ways to learn = * Unlock from the [[illithid powers|illithid power]] skill tree with a [[Mind Flayer Parasite Specimen]] after obtaining one of the following: | ||
* Unlock from the [[illithid powers|illithid power]] skill tree with a [[Mind Flayer Parasite Specimen]] after obtaining one of the following: | |||
** {{SAI|Perilous Stakes}} | ** {{SAI|Perilous Stakes}} | ||
** {{SAI|Displacer Beast Shape}} | ** {{SAI|Displacer Beast Shape}} |
Revision as of 17:52, 10 April 2024
Absorb Intellect is an Action and illithid power. This ability allows a character to lower an enemy's Intelligence by 1 per turn and heal themselves for 5 turns.
Description
Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.
Properties
- Cost:
- Action
- Damage:
- 1d8 (1~8) hit points
- Details:
- Range: 18 m / 60 ft
- Recharge: Short rest
- Duration: 5 turns
Condition: Absorbed Intellect
How to learn
Used by creatures: Illithid
Other ways to learn:
- Unlock from the illithid power skill tree with a Mind Flayer Parasite Specimen after obtaining one of the following:
Notes
- On turns two through five, the healing amount becomes respectively:
- 2d8hit points
- 3d8hit points
- 4d8hit points
- 5d8hit points
- The condition Absorbed Intellect is lost and regained each round after an initial failed saving throw. Every turn of the effect, the amount of Intellect lost increases by 1, starting as a -1 penalty on the first turn and ending as a -5 penalty on the final turn.