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Lump's War Horn: Difference between revisions

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(Can be used after going to act 2 if you go back to act 1 again (source: talk page))
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| where to find = Given by [[Lump the Enlightened]] after hiring his Ogres in the [[Blighted Village]].
| where to find = Given by [[Lump the Enlightened]] after hiring his Ogres in the [[Blighted Village]].
| notes = * Can only be used in Act One areas (including the [[Underdark]], but ''not'' the [[Mountain Pass]]).
| notes = * Can only be used in Act One areas (including the [[Underdark]], but ''not'' the [[Mountain Pass]]).
** Upon entering Act 2 (either [[Moonrise Towers]] or the [[Shadow-Cursed Lands]], the contract will end and you cannot use it even if you go back to Act 1
** Upon entering Act 2 (either [[Moonrise Towers]] or the [[Shadow-Cursed Lands]], the contract will end and you cannot use it unless you go back to Act 1
** If payment was promised to Lump and the players pass this point of no return, the ogres will show up to violently collect their promised spoils.
** If payment was promised to Lump and the players pass this point of no return, the ogres will show up to violently collect their promised spoils.
* Blowing the horn outside of [[Act One]] prompts the following lines:
* Blowing the horn outside of [[Act One]] prompts the following lines:

Revision as of 09:59, 7 March 2024

Lump's War Horn image

Sound this horn to call Lump's frenzied band of ogres. They will feast on anyone they can get their hands on, but if you've made a deal with them, they will make an effort to spare your party.

Description Icon.png

A simple horn belonging to Lump the Enlightened. The mouthpiece is crusty with chunks of dried food.

Properties

Effect

  • Summon Lump, Chock, and Fank to join the current combat as allies.

Where to find

Given by Lump the Enlightened after hiring his Ogres in the Blighted Village.

Notes

  • Can only be used in Act One areas (including the Underdark, but not the Mountain Pass).
    • Upon entering Act 2 (either Moonrise Towers or the Shadow-Cursed Lands, the contract will end and you cannot use it unless you go back to Act 1
    • If payment was promised to Lump and the players pass this point of no return, the ogres will show up to violently collect their promised spoils.
  • Blowing the horn outside of Act One prompts the following lines:
    • Custom Origin, Minthara, Minsc, Jaheira, and Halsin: "I'm far beyond ogre ears."
    • Astarion: "The ogres can't hear me. And I can't smell them. A fair trade, I say."
    • Karlach: "They can't hear the horn. We'll have to fight our own battles."
    • Lae'zel: "The ogre won't come. I am well out of range."
    • Gale: "No ogres. Stands to reason the sound of this primitive tool doesn't carry very far."
    • Shadowheart: "No sense in bursting my lungs on this horn. The ogres are too far away to hear it."
    • Wyll: "Yoo-hoo! Hellooooooo? Guess he can't hear me."
  • Blowing the horn once the ogres are dead prompts the following lines:
    • Custom Origin: "It's a nice horn - but useless now"
    • Astarion: "Oh well. Worth a toot."
    • Gale: "Why bother? The dead can't hear my summons."
    • Karlach: "The ogres are dead. It's a mercy I didn't summon their shambling corpses."
    • Lae'zel: "Useless. The ogres are dead."
    • Minthara, Custom Origin (sometimes): "You can't summon a dead ogre, it turns out."
    • Shadowheart: "Doesn't matter how loud the horn's blown - dead ogres can't hear it."
    • Wyll: "What was I thinking? I can't summon a dead ogre!"
  • Blowing the horn at camp prompts the following lines:
    • Custom Origin: "Nothing. It's... not really the time for an ogre rampage, anyhow."
    • Astarion: "Perhaps it's better the ogres aren't coming. I'm sure they snore."
    • Gale: "No response? Ogres aren't the types to enjoy a quiet night by the fire, I suppose."
    • Karlach: "The ogres aren't coming. Good. They'd wreck the camp."
    • Lae'zel: "No ogres. Surely for the best."
    • Shadowheart: "Hmm. Probably best to not have ogres traipsing through the camp, come to think of it..."
    • Wyll: "No ogres. Good thing, too - they'd rip the camp to shreds."
  • If you blow the horn without any NPCs around, the ogres will get upset and turn hostile.