Ad placeholder
Save Mayrina: Difference between revisions
m (→Walkthrough) Tags: Mobile edit Mobile web edit |
(Flipped Objectives and Walkthrough to match other pages.) |
||
Line 4: | Line 4: | ||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
== Objectives == | |||
==Objectives== | |||
''Objectives and journal entries may vary pending player decisions and outcomes.'' | ''Objectives and journal entries may vary pending player decisions and outcomes.'' | ||
*Question Auntie Ethel. | *Question Auntie Ethel. | ||
Line 28: | Line 17: | ||
*Speak with Mayrina. | *Speak with Mayrina. | ||
**We persuaded Auntie Ethel to both give us the great power and release Mayrina. | **We persuaded Auntie Ethel to both give us the great power and release Mayrina. | ||
==Walkthrough== | |||
In the initial confrontation with Auntie Ethel and the brothers, the player can choose to side either with Auntie Ethel or with the brothers. If the player sides with the brothers, Ethel will reveal her true nature and depart for her teahouse. If the player sides with Ethel, the brothers will attack immediately. | |||
In the teahouse, if Ethel isn't yet hostile, the player will have the opportunity to [[Get Help from Auntie Ethel]]. Most actions after this point lead to Ethel revealing her true form and retreating into her hearth. The player can pursue her through the mini-dungeon the [[Overgrown Tunnel]]. | |||
After making their way through the [[Overgrown Tunnel]], the player will find [[Mayrina]] in a burning wooden cage suspended over a pit. If the cage is destroyed by fire or other means, Mayrina will die. The spell [[Create Water]] or a thrown bottle or canister of water can put out the fire. Ethel will summon illusory copies of herself that have all of her regular spells and abilities, but are destroyed after taking any damage. | |||
Once Auntie Ethel is reduced to below 10% of her life, and has a turn to act, she will offer the player a chance to make a series of persuasion or intimidation checks. Depending on the results of the skill checks and subsequent decisions, the player can either free Mayrina; let Ethel keep Mayrina in exchange for the [[Hag's Hair]], a special single use item that can increase any main stat of any character by 1 permanently; or free Mayrina and keep the Hag's Hair both. | |||
The Acrid Workshop area here has some treasure, some writings that provide more context and background information, and a Mushroom Circle that can teleport the party to the [[Underdark]]. Behind the teahouse is the body of Mayrina's husband [[Connor Vinderblad]]. The wand [[Bitter Divorce]], located nearby, can be used to raise Connor as a zombie. If Mayrina is present, Connor will follow her when she departs. |
Revision as of 06:30, 13 July 2023
Save Mayrina is a quest in Chapter One of Baldur's Gate 3. The quest is acquired by running into an engagement between Auntie Ethel and Mayrina's brothers - Johl and Demir, south of the Blighted Village.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
Objectives and journal entries may vary pending player decisions and outcomes.
- Question Auntie Ethel.
- Two brothers said that their sister Mayrina is being held against her will at Ethel's house - something the old woman denied.
- We saw through the illusion that hid the area, revealing a stinking, nightmarish place.
- Two brothers said that their sister Mayrina is being held against her will at Ethel's house - something the old woman denied.
- Rescue Mayrina.
- Auntie Ethel waved her hand and Mayrina vanished. What happened to her?
- Auntie Ethel, the Green Hag, disappeared through her fireplace. If we follow her, perhaps we'll find Mayrina.
- The fireplace revealed a hidden passage under Auntie Ethel's home - leading to a dark, twisted lair.
- Defeat the Hag.
- We found Auntie Ethel in the heart of her lair. She is furious with us. We're in for a fight.
- Speak with Mayrina.
- We persuaded Auntie Ethel to both give us the great power and release Mayrina.
Walkthrough
In the initial confrontation with Auntie Ethel and the brothers, the player can choose to side either with Auntie Ethel or with the brothers. If the player sides with the brothers, Ethel will reveal her true nature and depart for her teahouse. If the player sides with Ethel, the brothers will attack immediately.
In the teahouse, if Ethel isn't yet hostile, the player will have the opportunity to Get Help from Auntie Ethel. Most actions after this point lead to Ethel revealing her true form and retreating into her hearth. The player can pursue her through the mini-dungeon the Overgrown Tunnel.
After making their way through the Overgrown Tunnel, the player will find Mayrina in a burning wooden cage suspended over a pit. If the cage is destroyed by fire or other means, Mayrina will die. The spell Create Water or a thrown bottle or canister of water can put out the fire. Ethel will summon illusory copies of herself that have all of her regular spells and abilities, but are destroyed after taking any damage.
Once Auntie Ethel is reduced to below 10% of her life, and has a turn to act, she will offer the player a chance to make a series of persuasion or intimidation checks. Depending on the results of the skill checks and subsequent decisions, the player can either free Mayrina; let Ethel keep Mayrina in exchange for the Hag's Hair, a special single use item that can increase any main stat of any character by 1 permanently; or free Mayrina and keep the Hag's Hair both.
The Acrid Workshop area here has some treasure, some writings that provide more context and background information, and a Mushroom Circle that can teleport the party to the Underdark. Behind the teahouse is the body of Mayrina's husband Connor Vinderblad. The wand Bitter Divorce, located nearby, can be used to raise Connor as a zombie. If Mayrina is present, Connor will follow her when she departs.