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Volatile Cluster: Difference between revisions
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Line 10: | Line 10: | ||
|damage=2d4+2 | |damage=2d4+2 | ||
|damage type=Bludgeoning | |damage type=Bludgeoning | ||
|extra damage= | |extra damage=4d8 | ||
|extra damage type=Force | |extra damage type=Force | ||
|extra damage con=y | |extra damage con=y | ||
|extra damage 2= | |extra damage per=Bomb | ||
|extra damage 2=4d8 | |||
|extra damage type 2=Fire | |extra damage type 2=Fire | ||
|extra damage con 2=y | |extra damage con 2=y | ||
|extra damage per 2=Bomb | |||
|additional= | |additional= | ||
|condition = Prone | |condition = Prone | ||
Line 21: | Line 23: | ||
|condition save = STR | |condition save = STR | ||
|condition dc = caster | |condition dc = caster | ||
|notes = On Tactician difficulty, | |notes = On Tactician difficulty, this ability throws 4 bombs instead of 3. | ||
|used by creatures=Yurgir | |used by creatures=Yurgir | ||
}} | }} |
Revision as of 11:05, 22 February 2024
Volatile Cluster is a class action available to Yurgir that allows him to toss Orthonic Handbombs at enemies and knock them Prone.
Description
Toss a cluster of 3 bombs that can possibly knock nearby creatures . Each bomb will explode in a
Properties
- Cost:
- Action
- Damage:
- 2d4 + 2 (4~10) Bludgeoning
- + 4d8 (4~32) Force per Bomb (conditional)
- + 4d8 (4~32) Fire per Bomb (conditional)
- Details:
- Attack roll
- Range: 14 m / 45 ft
- Recharge: Per turn
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Yurgir
Notes
On Tactician difficulty, this ability throws 4 bombs instead of 3.