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Eldritch Blast: Difference between revisions

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| damage type = Force
| damage type = Force
| range = ranged
| range = ranged
| higher levels = The spell creates multiple beams at higher levels: {{DamageInfo|1d10|Force|per=ray}}
| higher levels = There are no changes at higher levels
* '''2''' beams at Level 5 (scales on character level, sum of all class levels)
* '''3''' beams at Level 10 (same)
You can either target a single creature or multiple creatures with the beams. Each beam rolls a separate {{Attack Roll}}.
You can either target a single creature or multiple creatures with the beams. Each beam rolls a separate {{Attack Roll}}.
| notes = * The benefits of [[Eldritch Invocations]], such as {{SAI|Agonising Blast}} or {{SAI|Repelling Blast}}, are applied to each beam.
| notes = * The benefits of [[Eldritch Invocations]], such as {{SAI|Agonising Blast}} or {{SAI|Repelling Blast}}, are applied to each beam.

Revision as of 05:35, 18 February 2024

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Eldritch Blast.webp

Eldritch Blast is a cantrip (Evocation). The cantrip allows the spellcaster to shoot out an energy beam that deals Damage TypesForce damage, and that can be upgraded with Warlock abilities.

Description

Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.

Properties

Cost
Action
Damage
D10 Force.png 1d10 (1~10) Damage TypesForce
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

There are no changes at higher levels

You can either target a single creature or multiple creatures with the beams. Each beam rolls a separate Attack roll.

How to learn

Classes:

Feats:

Notes

  • The benefits of Eldritch Invocations, such as Agonising Blast Agonising Blast or Repelling Blast Repelling Blast, are applied to each beam.
    • While Repelling Blast Repelling Blast applies to each beam, it can only knock back a creature once per cast.
  • A target afflicted by Hex Hex will take additional 1d6Damage TypesNecrotic damage from each beam.
  • When interacting with effects like Death Ward Death Ward and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to down down the target the 2nd attack appears to apply before the Death Ward Death Ward activates, which means that after 2 attacks the target would lose the Death Ward Death Ward but remain with 1HP. If the initial attack would have 3 applications then the target would be downed downed on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a Death Ward Death Ward applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like Magic Missile Magic Missile and Scorching Ray Scorching Ray (as of 4.1.1.3669438).
  • The incantation for Eldritch Blast is Dolor, Latin for "pain/anguish".

External Links