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Chilled (Condition): Difference between revisions
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* Affected entity is [[vulnerable]] to {{DamageType|Cold}} damage and [[resistant]] to {{DamageType|Fire}} damage. | * Affected entity is [[vulnerable]] to {{DamageType|Cold}} damage and [[resistant]] to {{DamageType|Fire}} damage. | ||
* Applying {{Cond|Wet}} to a chilled entity will make it {{Cond|Frozen}} for {{duration|1}}. | * Applying {{Cond|Wet}} to a chilled entity will make it {{Cond|Frozen}} for {{duration|1}}. | ||
| stack id = | |||
CHILLED | |||
| status groups = | |||
SG_Surface | |||
| properties = | |||
InitiateCombat, DisableCombatlog, DisableOverhead | |||
| notes = | | notes = | ||
* The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet. | * The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet. |
Revision as of 18:48, 3 February 2024
- Affected entity is vulnerable to Cold damage and resistant to Fire damage.
- Applying to a chilled entity will make it for Duration: 1 turn.
Properties
CHILLED
Notes
- The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet.
Conditions with the same stack ID
Conditions with the stack ID CHILLED
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
Sources of Chilled