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Free True Soul Nere: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
This quest is on a "timer", tracked by long-rests and/or fast travels. The player will receive a warning in the form of a cutscene with [[Nere]], and can fail if they fast travel or long-rests twice after the quest originally started.  
This quest is on a "timer", tracked by long-rests and/or fast travels. The player will receive a warning in the form of a cutscene with [[Nere]], and can fail if they fast travel or long-rests twice after the quest originally started.  
The primary objective of this quest is destroy the "cave-in" trapping Nere. The cave-in has 44 [[Hit Points]] and is immune to all types of [[Damage Types|damage]] except for force (vulnerable) and piercing (resistant). It also has the [[Medium Toughness]] condition - meaning that the first 22 damage of each attack is completely negated (i.e. you must deal at least 23 damage of either Force or Piercing, factoring in the resistance/vulnerabilities prior, to damage it). 
Due to its vulnerability to force, explosives such as [[Smokepowder Satchel]] or [[Smokepowder Bomb|Bombs]] will be the player's best bet. 


== Related Quests ==
== Related Quests ==

Revision as of 17:27, 8 July 2023

Free True Soul Nere is a quest in Chapter One's of Baldur's Gate 3. It can be started when the player arrives at Grymforge and talks to Sergeant Thrinn.

Objectives

  • Clear the cave-in.
    • Sergeant Thrinn said the True-Soul leading them is trapped behind the cave-in. She wants us to clear it.
    • We found some explosives. Let's see if it's enough to clear the cave-in.
    • We managed to clear some but not all of the rubble.
    • We used other methods to clear the rubble. Perhaps this could come in handy again.

Walkthrough

This quest is on a "timer", tracked by long-rests and/or fast travels. The player will receive a warning in the form of a cutscene with Nere, and can fail if they fast travel or long-rests twice after the quest originally started.

The primary objective of this quest is destroy the "cave-in" trapping Nere. The cave-in has 44 Hit Points and is immune to all types of damage except for force (vulnerable) and piercing (resistant). It also has the Medium Toughness condition - meaning that the first 22 damage of each attack is completely negated (i.e. you must deal at least 23 damage of either Force or Piercing, factoring in the resistance/vulnerabilities prior, to damage it).

Due to its vulnerability to force, explosives such as Smokepowder Satchel or Bombs will be the player's best bet.

Related Quests