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Sickle (Redcap): Difference between revisions

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(Added damage type category)
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* This Sickle has {{InfoBlob|2d4}} damage dice, compared to the {{InfoBlob|1d4}} of a normal [[Sickle]].
* This Sickle has {{InfoBlob|2d4}} damage dice, compared to the {{InfoBlob|1d4}} of a normal [[Sickle]].
* Because of the second {{InfoBlob|d4}} damage die, the {{SimpleWeaponsProf|Simple Weapon}} type, and being able to get it fairly early in Act 1, it makes a decent weapon for {{class|Monk}} comparable to the various unarmed attack gloves that become available in Act 2.
* Because of the second {{InfoBlob|d4}} damage die, the {{SimpleWeaponsProf|Simple Weapon}} type, and being able to get it fairly early in Act 1, it makes a decent weapon for {{class|Monk}} comparable to the various unarmed attack gloves that become available in Act 2.
** Note: Using this as a Monk Weapon will '''NOT''' increase the damage die. It will remain at 2D4.
[[Category:Sources of Slashing damage]]
[[Category:Sources of Slashing damage]]

Revision as of 21:57, 23 January 2024

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Sickle (Redcap) image

Sickle (Redcap) is a mundane, nonmagical variant of the Sickles family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.

Description Icon.png

A farming tool with a wicked edge, spilling blood and grain with equal ease.

Properties

Damage
Details
Sickles Sickles
Rarity: Common
Enchantment: None
 One-Handed
Light (weapon property) Light
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 10 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Where to find

Notes

  • This Sickle has 2d4 damage dice, compared to the 1d4 of a normal Sickle.
  • Because of the second d4 damage die, the Simple weapons type, and being able to get it fairly early in Act 1, it makes a decent weapon for Monk Monk comparable to the various unarmed attack gloves that become available in Act 2.
    • Note: Using this as a Monk Weapon will NOT increase the damage die. It will remain at 2D4.