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Us: Difference between revisions
(Regarding some dialogue after leaving the Mindflayer colony.) |
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| image = Us.png | | image = Us.png | ||
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{{ | {{Infobox character | ||
|name | | name = Us | ||
|image | | image = Us.png | ||
| | | voice = Clare Corbett | ||
| | | role = [[Temporary companion]], familiar | ||
| | | level = 1 | ||
| | | race = [[Intellect Devourer|Intellect devourer]] | ||
| | |||
| | | modules = | ||
| | {{Infobox statistics | ||
| | | child = yes | ||
| | | size = Small | ||
| | | type = Aberration | ||
| | | armour_class = 12 | ||
| | | hit_points = 21 | ||
| | | hit_points_tactician = 27 | ||
| | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
| | | weight_kg = 20 | ||
| | | weight_lb = 40 | ||
| | | hiddenlevel = 1 | ||
| | | str = 6 | ||
| | | dex = 14 | ||
| | | con = 13 | ||
| | | int = 12 | ||
| | | wis = 11 | ||
| | | cha = 10 | ||
| feature1_name = Blindsight | |||
| feature1_description = Can perceive its surroundings without relying on sight. | |||
| feature2_name = Darkvision | |||
| feature2_description = Can see in the dark up to 12m. | |||
| feature3_name = Opportunity Attack | |||
| feature3_description = Automatically attack an enemy moving out of your reach. | |||
|modules = {{infobox statistics | |||
| subbox = yes | |||
| mode = Summon Us differences | |||
| initiative = +2 | |||
| hit_points = 55 | |||
| resistant1 = Slashing | |||
| resistant2 = Piercing | |||
| resistant3 = Bludgeoning | |||
| resistant4 = Necrotic }} | |||
}} | |||
}} | }} | ||
'''Us''' is an [[Intellect Devourer]] | '''Us''' is an [[Intellect Devourer|intellect devourer]] and [[temporary companion]] met during the [[Prologue]] of ''[[Baldur's Gate 3]]''. It can be found aboard the [[Nautiloid]], trapped inside the head of an elf named [[Myrnath]]. | ||
== | == Events of Baldur's Gate 3 == | ||
===Prologue === | ===Prologue === | ||
Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed. The player can find them taking the elevator in the second room aboard the Nautiloid. The player will have to pass an [[ability check]] to free it. When freed, it will initially start with the [[Newborn (Condition)|Newborn]] condition: temporarily lowering its max HP to 11 and its AC to 7. This only lasts a few turns, however. | Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed. The player can find them taking the elevator in the second room aboard the Nautiloid. The player will have to pass an [[ability check]] to free it. When freed, it will initially start with the [[Newborn (Condition)|Newborn]] condition: temporarily lowering its max HP to 11 and its AC to 7. This only lasts a few turns, however. | ||
If the player also passes the [[Dexterity]] ability check "Mutilate the brain.", Us will end up | If the player also passes the [[Dexterity]] ability check "Mutilate the brain.", Us will end up [[Lobotomised (Condition)|Lobotomised]], reducing their [[Intelligence]] from 12 to 8. This condition is permanent and cuts Us from the rest of the hive mind, allowing the player to attack other Intellect Devourers on the nautiloid without turning Us hostile. If you fail the dexterity check, Us will flee instead, turning it and all other Intellect Devourers hostile.{{SpoilerDurge|The Dark Urge will have {{advantage}} SPLIT-SPLATTER! on this Dexterity check.}} | ||
Once freed, Us will urge the player to head to the [[Prologue#Helm_Of_The_Nautilod|Helm Room]]. Options to either tell Us to go away, to attack it, or to ask it to join the party will present. Us will agree if asked to join. | Once freed, Us will urge the player to head to the [[Prologue#Helm_Of_The_Nautilod|Helm Room]]. Options to either tell Us to go away, to attack it, or to ask it to join the party will present. Us will agree if asked to join. | ||
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Us will disappear after the crash. | Us will disappear after the crash. | ||
===Act Two=== | === Act Two === | ||
{{spoiler warning|act=2}} | {{spoiler warning|act=2}} | ||
Us can later be found in the Morgue within the [[Mind Flayer Colony]]. It has been labelled an aberrant and as a result is caged. If you free it, you receive | Us can later be found in the Morgue within the [[Mind Flayer Colony]]. It has been labelled an aberrant and as a result is caged. If you free it, you receive [[Summon Us]], allowing you to summon Us as an ally once per short rest. If Us died aboard the Nautiloid in Act One, it will not appear in the cage during Act Two. | ||
As a summon, Us has an increased 55 hit points, and resistances to physical and Necrotic damage. Us' appearance changes also; its veins becomes more pronounced and it gains an overall more pale appearance, with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions. | |||
After leaving the Mind Flayer Colony Us will remain with the player and mention that it will appear as a "kitty" to anyone besides the party. | |||
== Attacks and abilities == | == Attacks and abilities == | ||
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== Related items == | == Related items == | ||
* {{MdRarityItem|Summon Us}} | * {{MdRarityItem|Summon Us}} | ||
== Gallery == | |||
<gallery heights=150 mode=packed> | |||
Greenintellectdevourer.png|Summon Us. | |||
Intellect Devourer Model.png|Us' basic intellect devourer model. | |||
</gallery> | |||
==Notes== | ==Notes== | ||
{{notebegin}} | |||
*Us is one of the few characters with multiple voice actors. | *Us is one of the few characters with multiple voice actors. | ||
*When the player enters the Helm Room, the [[Mind Flayer]] there will order them to connect the transponder. Should Us be the only one to enter the room, the mind flayer will have specific dialogue to order Us to find a thrall instead. | *When the player enters the Helm Room, the [[Mind Flayer]] there will order them to connect the transponder. Should Us be the only one to enter the room, the mind flayer will have specific dialogue to order Us to find a thrall instead. | ||
{{noteend}} | |||
==External links== | ==External links== | ||
{{FRWiki|Us|long}} | {{FRWiki|Us|long}} | ||
{{ | {{Prologue}} | ||
[[Category: Followers of the Absolute]] | [[Category: Followers of the Absolute]] | ||
[[Category: Intellect Devourers]] | [[Category: Intellect Devourers]] | ||
[[Category: Temporary Companions]] | [[Category: Temporary Companions]] | ||
[[Category: Aberrations]] | [[Category: Aberrations]] |
Revision as of 00:52, 17 January 2024
Us | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | |||||||||||||||
Role | Temporary companion, familiar | ||||||||||||||
Voiced by | Clare Corbett | ||||||||||||||
Information | |||||||||||||||
Race | Intellect devourer | ||||||||||||||
Stats | |||||||||||||||
Size | Small | ||||||||||||||
Type | Aberration | ||||||||||||||
Armour Class | 12 | ||||||||||||||
Hit points |
| ||||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||||
Weight | 20 kg (40 lb) | ||||||||||||||
Initiative | +2 | ||||||||||||||
Ability scores | |||||||||||||||
| |||||||||||||||
Proficiency bonus | +2 | ||||||||||||||
Saving throws |
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Features | |||||||||||||||
| Can perceive its surroundings without relying on sight. | ||||||||||||||
| Can see in the dark up to 12m. | ||||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||||
|
Us is an intellect devourer and temporary companion met during the Prologue of Baldur's Gate 3. It can be found aboard the Nautiloid, trapped inside the head of an elf named Myrnath.
Events of Baldur's Gate 3
Prologue
Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed. The player can find them taking the elevator in the second room aboard the Nautiloid. The player will have to pass an ability check to free it. When freed, it will initially start with the Newborn condition: temporarily lowering its max HP to 11 and its AC to 7. This only lasts a few turns, however.
If the player also passes the Dexterity ability check "Mutilate the brain.", Us will end up Lobotomised, reducing their Intelligence from 12 to 8. This condition is permanent and cuts Us from the rest of the hive mind, allowing the player to attack other Intellect Devourers on the nautiloid without turning Us hostile. If you fail the dexterity check, Us will flee instead, turning it and all other Intellect Devourers hostile.Spoiler warning! This section reveals interactions with The Dark Urge.
Once freed, Us will urge the player to head to the Helm Room. Options to either tell Us to go away, to attack it, or to ask it to join the party will present. Us will agree if asked to join.
Us will disappear after the crash.
Act Two
Spoiler warning: The following content contains unhidden spoilers for Act 2. |
Us can later be found in the Morgue within the Mind Flayer Colony. It has been labelled an aberrant and as a result is caged. If you free it, you receive Summon Us, allowing you to summon Us as an ally once per short rest. If Us died aboard the Nautiloid in Act One, it will not appear in the cage during Act Two.
As a summon, Us has an increased 55 hit points, and resistances to physical and Necrotic damage. Us' appearance changes also; its veins becomes more pronounced and it gains an overall more pale appearance, with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions.
After leaving the Mind Flayer Colony Us will remain with the player and mention that it will appear as a "kitty" to anyone besides the party.
Attacks and abilities
Related items
Gallery
Notes
- Us is one of the few characters with multiple voice actors.
- When the player enters the Helm Room, the Mind Flayer there will order them to connect the transponder. Should Us be the only one to enter the room, the mind flayer will have specific dialogue to order Us to find a thrall instead.
External links
Us on the Forgotten Realms Wiki