Guide:Early Silver Sword: Difference between revisions
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== Methods == | == Methods == | ||
[[File:Sword Snipe Placement.PNG| | [[File:Sword Snipe Placement.PNG|thumb|300px|A lightly-obscured platform, from where these methods can be executed.]] | ||
=== Spells === | === Spells === | ||
We can overcome Voss's impressive bonuses by raising our [[Spell Save DC]] and, in a more limited fashion, lowering his saving throws. Though casting [[Bane]] or another save-reducing effect directly upon him would normally trigger combat, we can achieve the latter effect by getting him within range of an [[Invisible]] character bearing the {{SAI|Phalar Aluve: Shriek}} aura. Notably, this only reduces his Wisdom save, making it only useful for one spell here. | We can overcome Voss's impressive bonuses by raising our [[Spell Save DC]] and, in a more limited fashion, lowering his saving throws. Though casting [[Bane]] or another save-reducing effect directly upon him would normally trigger combat, we can achieve the latter effect by getting him within range of an [[Invisible]] character bearing the {{SAI|Phalar Aluve: Shriek}} aura. Notably, this only reduces his Wisdom save, making it only useful for one spell here. |
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Legendary githyanki warrior Kith'rak Voss is equipped with the Silver Sword of the Astral Plane when initially encountered at the Mountain Pass in Act One. Though he is programmed to fly away instantly when engaged in combat and cannot be damaged by any means, it is still possible for enterprising players to steal his prized silver sword, obtaining one of the strongest weapons in the game (and arguably the strongest for any gith character) before even finishing the first act.
The Challenge
The primary obstacle to stealing the silver sword is Kith'rak Voss, or more specifically his Saving Throws and Armour Class. These are the relevant bonuses that we will need to overcome, in one method or another:
- Strength saving throw +8 on Balanced, +9 on Tactician
- Wisdom saving throw +6 with Advantage
- Constitution saving throw +7
- Armour Class 17
We will also need to avoid the cutscene to begin conversation with his patrol, requiring us to keep ourselves well-hidden or at a minimum distance.
Methods
Spells
We can overcome Voss's impressive bonuses by raising our Spell Save DC and, in a more limited fashion, lowering his saving throws. Though casting Bane or another save-reducing effect directly upon him would normally trigger combat, we can achieve the latter effect by getting him within range of an Invisible character bearing the aura. Notably, this only reduces his Wisdom save, making it only useful for one spell here.
One character will be able to maximize their Spell Save DC within Act One using the following items:
With a party level of five, assuming we are using a Level 5 character with a spellcasting ability score of 18, with these items equipped, our Spell Save DC will be 18. Maximizing our chances, we can get an ability score of 20 with an ASI and Auntie Ethel's Hair, increasing our Spell Save DC to 19.
Command: Drop
This is the least tantalizing option, owing to Voss's innate advantage on Wisdom saves. We can cancel out this advantage by using a multiclassed Sorcerer 4/Paladin 1 and using
. Combined with the Phalar Aluve debuff, we pit our 19 DC against his 1d20 + 6 - 1d4 to save.Heat Metal
Voss does not get advantage when his Constitution saves are targeted. However, being able to cast
with Heightened Spell requires at least Level 6 for a Sorcerer 3/(Bard or Druid) 3 split. This requires more significantly more grinding in order to gain that juicy Disadvantage, otherwise with a Bard or Druid Level 4+ it's a flat 19 DC against his 1d20 + 7 to save.Attacks
= Disarming Attack (Ranged)
Still not terrific
Honeyed Paws
The best one.