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Improvised Melee Weapon (Bonus Action): Difference between revisions

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(Unifying Throwing and Improvised weapon pages.)
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| image = Improvised Melee Weapon Bonus Action.webp
| image = Improvised Melee Weapon Bonus Action.webp
| cost = bonus
| cost = bonus
| concentration =
| damage =
| damage2 =
| attack roll = yes
| attack roll = yes
| recharge =
| duration =
| range = melee
| range = melee
| aoe =  
| damage = Object (1~8){{note|See details for damage amount}}
| aoe m =
| damage type = Bludgeoning
| aoe ft =
| save =
| additional =  
| additional =  
* Damage determined by the weight of the item or creature
Range for picking up objects from the ground is {{AOE|m=1|ft=3|radius}}
** Lighter items (10kg or less) deal {{DamageText|1d4|Bludgeoning}} damage
* Damage:
** Heavier items (more than 10kg) deal {{DamageText|2d4|Bludgeoning}} damage
** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage
| higherlevels =  
** For other objects and creatures, damage is determined by the targets weight{{note|name=weight|This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking '''"Examine -> Detailed Info"''' and looking under '''"Weight: "'''.}} of the object being thrown:
*** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1d4|Bludgeoning}} damage.
*** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|2d4|Bludgeoning}} damage.
*** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage.
* If the thrown object or creature is heavier than half the targets weight the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=weight}}
* If the thrown object or creature is heavier the targets weight the target will become {{cond|Prone}} (no saving throw).{{note|name=weight}}
* Throwing a creature will apply {{Cond|prone}} to that thrown creature (no saving throw).
| condition = Prone
| condition duration = 1
| class learns at level 3 = Berserker
| class learns at level 3 = Berserker
| notes =
| notes =
* The weight of a creature is '''not''' influenced by their equipped items or the items in their inventory, as of Early Access Patch 9.
* A creature can pick up items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Improvised Weapon is {{weight|kg=64.8|lb=130}}.
* A creature may only be used as an Improvised Melee Weapon if it is at least one [[Creature Size|Size]] category smaller than the wielder.
** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}).
** As of Early Access Patch 9, this limitation is not applied consistently to all creatures. For example, [[Scratch]] the dog is of Medium size but can be used as an improvised weapon by other Medium creatures (with 17 or higher [[Strength]]).
* '''Improvised Melee Weapon''' counts as a melee unarmed attack.
** Creature sizes can be increased or decreased by the {{SAI|Enlarge/Reduce}} spell.
** The {{SAI|Tavern Brawler}} feat improves Improvised Melee Weapon.
}}
}}
== Footnotes ==
{{notelist}}
== References ==
{{reflist}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}

Revision as of 11:58, 10 January 2024

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Improvised Melee Weapon Bonus Action.webp

Improvised Melee Weapon is a Berserker Berserker Action that allows the user to improvise an attack by picking up an item or creature off the ground using a bonus action. Can only be used when using while Raging Raging.

Description

Pick up an item or creature and use it to make a melee attack.

Your Strength affects how much weight you can lift. Heavier items deal more damage.

Properties

Cost:
Bonus action
Damage:
Object (1~8)[note 1] Damage TypesBludgeoning
Details:
Attack roll
 Melee: 1.5 m / 5  ft

Range for picking up objects from the ground is AoE: 1 m / 3 ft (Radius)

  • Damage:
    • For weapons with the Thrown Thrown property, the damage roll and damage type is the same as the weapon's melee damage
    • For other objects and creatures, damage is determined by the targets weight[note 2] of the object being thrown:
      • Light objects: under  Weight: 10 kg / 20 lb:
        1d4Damage TypesBludgeoning damage.
      • Medium objects:  Weight: 10 kg / 20 lb - 50 kg / 100 lb:
        2d4Damage TypesBludgeoning damage.
      • Heavy objects: over  Weight: 50 kg / 100 lb:
        2d4Damage TypesBludgeoning damage.
  • If the thrown object or creature is heavier than half the targets weight the target will be knocked back 2 m / 7 ft.[note 2]
  • If the thrown object or creature is heavier the targets weight the target will become Prone Prone (no saving throw).[note 2]
  • Throwing a creature will apply Prone Prone to that thrown creature (no saving throw).

Condition: Prone

Prone Prone

Duration: 1 turn

How to learn

Classes:

Notes

  • A creature can pick up items and other creatures weighing up to  kg[1]. For example, with a Strength score of 18, the weight limit for Improvised Weapon is  Weight: 64.8 kg / 129.6 lb.
    • It requires a Strength of at least 20 to pick up a normal humanoid ( Weight: 75 kg / 150 lb).
  • Improvised Melee Weapon counts as a melee unarmed attack.

Footnotes

  1. See details for damage amount
  2. 2.0 2.1 2.2 This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking "Examine -> Detailed Info" and looking under "Weight: ".

References

  1. From the definition of CanImprovisedWeaponWeight() in Scripts/thoth/helpers/CommonConditions.khn.