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Rage: Tiger Heart: Difference between revisions
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{{ up to date | | {{ up to date | 2024-01-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| summary = '''Rage: Tiger Heart''' is a {{Class|Wildheart}} | | summary = '''Rage: Tiger Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their tiger-like anger to increase their jump distance and strike at multiple enemies at once. | ||
| description = Go into a | | description = Go into a {{Cond|Rage: Tiger Heart|Rage}} that empowers your leaps. | ||
You can use {{SAI|Tiger's Bloodlust}}, and your jump distance increases by {{Distance|m=4.5|ft=15}}. | You can use {{SAI|Tiger's Bloodlust}}, and your jump distance increases by {{Distance|m=4.5|ft=15}}. | ||
Line 20: | Line 20: | ||
| additional = | | additional = | ||
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | | higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | ||
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart | |||
| condition = Rage: Tiger Heart | | condition = Rage: Tiger Heart | ||
| condition duration = 10 | | condition duration = 10 |
Revision as of 04:05, 5 January 2024
Template:Up to date
Rage: Tiger Heart is a bonus action. This ability allows them to use their tiger-like anger to increase their jump distance and strike at multiple enemies at once.
Description
Go into a that empowers your leaps.
You can use , and your jump distance increases by 4.5 m / 15 ft.Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].
Variants
Condition: Rage: Tiger Heart
Duration: 10 turns
- Jump distance increased by 4.5 m / 15 ft and can use .
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Wildheart
Notes
- The level 9 damage increase does not get applied to throwing damage.