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Rage: Eagle Heart: Difference between revisions
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{{ up to date | 2023- | {{ up to date | 2023-01-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| summary = '''Rage: Eagle Heart''' is a {{Class|Wildheart}} | | summary = '''Rage: Eagle Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky. | ||
| description = Go into a {{SAI|Rage}} that makes you near untouchable. You can use {{SAI|Diving Strike}}. | | description = Go into a {{SAI|Rage}} that makes you near untouchable. You can use {{SAI|Diving Strike}}. | ||
Foes also have {{Disadvantage}} on | Foes also have {{Disadvantage}} on {{SAI|Opportunity Attack|Opportunity Attacks}} against you, and you can use {{SAI|Dash}} as a bonus action. | ||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | | warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | ||
| image = Rage Eagle Heart.webp | | image = Rage Eagle Heart.webp | ||
Line 19: | Line 19: | ||
| save = | | save = | ||
| additional = | | additional = | ||
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''. | | higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | ||
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart | |||
| condition = Rage: Eagle Heart | | condition = Rage: Eagle Heart | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition2 = Rage Impeded | | condition2 = Rage Impeded | ||
| condition2 duration = Permanent | | condition2 duration = Permanent | ||
| class learns at level | | class learns at level 3 = Wildheart | ||
| notes = | | notes = | ||
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9. | |||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |
Revision as of 03:58, 5 January 2024
Template:Up to date
Rage: Eagle Heart is a bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
Description
Go into a
Foes also have that makes you near untouchable. You can use . Disadvantage on against you, and you can use as a bonus action.Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].
Variants
Condition: Rage: Eagle Heart
Duration: 10 turns
- Can use Bonus action, and foes have Disadvantage on . as a
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Wildheart
Notes
- This variant of does not receive a damage increase at level 9.