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Primal Stampede: Difference between revisions

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(Added the tooltip warning)
(Updaed saves/damage fields)
Line 6: Line 6:
| image = Primal Stampede.webp
| image = Primal Stampede.webp
| cost = action, movement
| cost = action, movement
| damage = amount:1d4, mod:Strength, type:Bludgeoning
| damage = 1d4
| damage type = Bludgeoning
| damage modifier = Strength
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
Line 13: Line 15:
| aoe ft = 30
| aoe ft = 30
| attack roll = yes
| attack roll = yes
| save = STR
| save dc = 10 + [[Strength]] modifier
| recharge =  
| recharge =  
| condition = Prone
| condition = Prone
| condition save = Strength
| condition save = Strength
| condition duration = 2
| condition duration = 2
| condition dc = 10
| condition dc = 10 + [[Strength]] modifier
| warning = Doesn't provoke Opportunity Attacks.
| warning = Doesn't provoke Opportunity Attacks.
| notes =
| notes =

Revision as of 11:38, 26 December 2023

Primal Stampede.webp

Primal Stampede is a Wildheart Wildheart action only available while using Rage: Elk Heart Rage: Elk Heart, allowing you charge in a line dealing damage to all enemies and knocking them prone.

Description

Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierDamage TypesBludgeoning damage and knocks targets Prone Prone.

Available only when Raging Raging.

Doesn't provoke Opportunity Attacks.

Properties

Cost:
Action + Movement
Damage:
Details:
Attack roll
 Range: 9 m / 30 ft
STR Save (DC 10 + Strength modifier)

Condition: Prone

Prone Prone

Duration: 2 turns

DC 10 + Strength modifier  Strength saving throw

How to learn

Classes:

Notes

  • There is no Saving throw to avoid being knocked Prone Prone.
    • As of Patch 5, there is now a 10+Strength modifier DC that victims must fail to avoid being knocked Prone.
  • Hits all enemies within a 2 m / 7 ft radius along the charge path.
  • Uses an unarmed attack roll and hence benefits from the Tavern Brawler feat to greatly improve the chance to hit.