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Magic Missile: Difference between revisions
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| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | | higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| notes = * The {{SAI|Shield}} spell causes the | | notes = * The {{SAI|Shield}} spell causes the caster to take no damage from '''Magic Missile'''. | ||
* The level 10 {{Class|Evocation}} feature {{SAI|Empowered Evocation}} will add the wizard's {{Ability|intelligence}} modifier to each missile. | * The level 10 {{Class|Evocation}} feature {{SAI|Empowered Evocation}} will add the wizard's {{Ability|intelligence}} modifier to each missile. | ||
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, if the 1st attack was sufficient to {{Cond|Downed|down}} the target, the 2nd attack will apply before{{SAI|Death Ward}} activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with {{SAI|Death Ward}} applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 [[Death Saving Throw]]s. This effect seems to apply to all multi-application attacks such {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438). | * When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, if the 1st attack was sufficient to {{Cond|Downed|down}} the target, the 2nd attack will apply before{{SAI|Death Ward}} activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with {{SAI|Death Ward}} applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 [[Death Saving Throw]]s. This effect seems to apply to all multi-application attacks such {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438). |
Revision as of 12:28, 22 December 2023
Magic Missile is a level 1 evocation spell. This spell allows spellcasters to hit enemies with multiple projectiles that deal Force damage.
Description
Create three darts of magical force, each dealing 1d4 + 1Force damage to its target.
The darts always hit their target, and can each be targeted individually.
Properties
At higher levels
When the spell is cast at 2nd Level or higher, an additional dart is created for each Spell Slot Level above 1st.How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Psychic Spark ( Recharge: Long rest)
- Ne'er Misser ( Recharge: Short rest)
Notes
- The spell causes the caster to take no damage from Magic Missile.
- The level 10 Evocation feature will add the wizard's intelligence modifier to each missile.
- When interacting with effects like the target, the 2nd attack will apply before activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 Death Saving Throws. This effect seems to apply to all multi-application attacks such and (as of 4.1.1.3669438). and dealing multiple attacks to the same creature, if the 1st attack was sufficient to