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m (The Shield spell can only be cast on self.)
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| range ft = 60
| range ft = 60
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes = * The {{SAI|Shield}} spell causes the target to take no damage from '''Magic Missile'''.
| notes = * The {{SAI|Shield}} spell causes the caster to take no damage from '''Magic Missile'''.
* The level 10 {{Class|Evocation}} feature {{SAI|Empowered Evocation}} will add the wizard's {{Ability|intelligence}} modifier to each missile.
* The level 10 {{Class|Evocation}} feature {{SAI|Empowered Evocation}} will add the wizard's {{Ability|intelligence}} modifier to each missile.
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, if the 1st attack was sufficient to {{Cond|Downed|down}} the target, the 2nd attack will apply before{{SAI|Death Ward}} activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with {{SAI|Death Ward}} applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 [[Death Saving Throw]]s. This effect seems to apply to all multi-application attacks such {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, if the 1st attack was sufficient to {{Cond|Downed|down}} the target, the 2nd attack will apply before{{SAI|Death Ward}} activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with {{SAI|Death Ward}} applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 [[Death Saving Throw]]s. This effect seems to apply to all multi-application attacks such {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).

Revision as of 12:28, 22 December 2023

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Magic Missile.webp

Magic Missile is a level 1 evocation spell. This spell allows spellcasters to hit enemies with multiple projectiles that deal Damage TypesForce damage.

Description

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce per dart
Details
 Range: 18 m / 60 ft

At higher levels

When the spell is cast at 2nd Level or higher, an additional dart is created for each Spell Slot Level above 1st.

How to learn

Classes:

Feats:

Granted by the following items:

Notes

  • The Shield Shield spell causes the caster to take no damage from Magic Missile.
  • The level 10 Evocation feature Empowered Evocation Empowered Evocation will add the wizard's intelligence modifier to each missile.
  • When interacting with effects like Death Ward Death Ward and dealing multiple attacks to the same creature, if the 1st attack was sufficient to down down the target, the 2nd attack will apply beforeDeath Ward Death Ward activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with Death Ward Death Ward applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 Death Saving Throws. This effect seems to apply to all multi-application attacks such Scorching Ray Scorching Ray and Eldritch Blast Eldritch Blast (as of 4.1.1.3669438).

Visuals

External Links