Modding:Armor/Clothing Texture Maps: Difference between revisions

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== MSCLOTH ==
== MSKColor/MSKcloth ==
The MSKCLOTH file defines the material colours.
The MSKColor/MSKcloth file defines the material colours.
=== Base Map - BM ===
=== Base Map - BM ===
Colour strength
Colour strength
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* Blue Channel = Ambient Occlusion (Contains Lighting Data)
* Blue Channel = Ambient Occlusion (Contains Lighting Data)


== Parameters and corresponding colours inside MSKCOLOR ==
== Parameters and corresponding colours inside MSKColor/MSKcloth ==
[[File:MSKcloth.webp|942x942px]]
[[File:MSKcloth.webp|942x942px]]
{| class="wikitable"
{| class="wikitable"

Revision as of 18:22, 21 December 2023

Bgwiii.png CommunityGuidesModding

Modding guides
Modding resources

MSKColor/MSKcloth

The MSKColor/MSKcloth file defines the material colours.

Base Map - BM

Colour strength

Physical Map - PM

Glossiness

  • Red Channel = Metallic (Darker = Matte)
  • Green Channel = Roughness (Darker = Glossier)
  • Blue Channel = Ambient Occlusion (Contains Lighting Data)

Parameters and corresponding colours inside MSKColor/MSKcloth

MSKcloth.webp

Parameters & Colors
Parameter 0-1 Hex
Cloth_Primary 1 0.5 0 #FF8000
Cloth_Secondary 1 0 0 #FF0000
Cloth_Tertiary 1 0.5 0.5 #FF8080
Leather_Primary 0.5 0 1 #8000FF
Leather_Secondary 0 0 1 #0000FF
Leather_Tertiary 0.5 0.5 1 #8080FF
Metal_Primary 0 1 0.5 #00FF80
Metal_Secondary 0 1 0 #00FF00
Metal_Tertiary 0.5 1 0.5 #80FF80
Accent_Color 1 0 0.5 #FF0080
Custom_1 0 0.5 1 #0080FF
Custom_2 0.5 1 0 #80FF00


Source