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Light Domain: Difference between revisions

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== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Cleric}}
{{SubclassNote|Cleric}}
=== Level 1 ===


* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
{{H3|Level 1}}
** {{SAI|Light}}
** {{SAI|Burning Hands}}
** {{SAI|Faerie Fire|c=16}}


==== {{SAI|Warding Flare|w=40}} ====
; {{SAI|Warding Flare|w=40}}
* Shield yourself with divine light. Use your {{action|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be [[Blinded (Condition)|Blinded]] is immune to this effect.
: Shield yourself with divine light. Use your {{action|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be {{Cond|Blinded}} is immune to this effect.


=== Level 2 ===
{{HorizontalRuleImage}}


==== {{SAI|Radiance of the Dawn|w=40}} ====
; Domain Spells
* {{R|chadiv|icononly=yes}} '''Channel Divinity Action:''' Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Light}}
:* {{SAI|Burning Hands}}
:* {{SAI|Faerie Fire|c=16}}


=== Level 3 ===
{{H3|Level 2}}


* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; {{SAI|Radiance of the Dawn|w=40}}
** {{SAI|Flaming Sphere|c=16}}
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
** {{SAI|Scorching Ray}}
:: Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.


=== Level 5 ===
{{H3|Level 3}}


* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Daylight}}
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Fireball}}
:* {{SAI|Flaming Sphere|c=16}}
:* {{SAI|Scorching Ray}}


=== Level 6 ===
{{H3|Level 5}}


* '''{{SAI|Improved Warding Flare}}:''' When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Daylight}}
:* {{SAI|Fireball}}


=== Level 7 ===
{{H3|Level 6}}


* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; {{SAI|Improved Warding Flare|w=40}}
** {{SAI|Guardian of Faith}}
: When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.
** {{SAI|Wall of Fire|c=16}}


=== Level 8 ===
{{H3|Level 7}}


* '''{{SAI|Potent Spellcasting}}:''' You can add your [[Wisdom]] Modifier to the damage you deal with cantrips.
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Guardian of Faith}}
:* {{SAI|Wall of Fire|c=16}}


=== Level 9 ===
{{H3|Level 8}}


* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; {{SAI|Potent Spellcasting|w=40}}
** {{SAI|Destructive Wave}}
: You can add your [[Wisdom]] Modifier to the damage you deal with cantrips.
** {{SAI|Flame Strike}}
 
{{H3|Level 9}}
 
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Destructive Wave}}
:* {{SAI|Flame Strike}}


== External Links ==
== External Links ==

Revision as of 19:27, 18 December 2023

Template:Up to date

The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.
Light Domain Subclass 300px.png
Light Domain Subclass 300px.png
The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.

Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.

Subclass Features

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Template:H3

Warding Flare Warding Flare
Shield yourself with divine light. Use your Reaction to impose Disadvantage Icon.png Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be Blinded Blinded is immune to this effect.
Bg3 content hr.png
Domain Spells
You gain spells from your domain. They are Always Prepared.

Template:H3

Radiance of the Dawn Radiance of the Dawn
Channel Divinity Action
Harness the sun's divine power to dispel any magical darkness and deal 2d10 + Character LevelDamage TypesRadiant damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.

Template:H3

Domain Spells
You gain spells from your domain. They are Always Prepared.

Template:H3

Domain Spells
You gain spells from your domain. They are Always Prepared.

Template:H3

Improved Warding Flare Improved Warding Flare
When an enemy attacks an ally, you can use your Reaction to impose Disadvantage Icon.png Disadvantage on the Attack roll, possibly causing their attack to miss.

Template:H3

Domain Spells
You gain spells from your domain. They are Always Prepared.

Template:H3

Potent Spellcasting Potent Spellcasting
You can add your Wisdom Modifier to the damage you deal with cantrips.

Template:H3

Domain Spells
You gain spells from your domain. They are Always Prepared.

External Links