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| description = Actions are things a creature can do on their turn in Baldur's Gate 3. | | description = Actions are things a creature can do on their turn in Baldur's Gate 3. | ||
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'''Actions''' are things a creature can do on their turn in ''Baldur's Gate 3''. Some actions are available to all creatures, whereas others become available through [[features]] or [[equipment]]. | '''Actions''' are things a [[creatures|creature]] can do on their turn in ''Baldur's Gate 3''. Some actions are available to all creatures, whereas others become available through [[features]] or [[equipment]]. | ||
== Types of actions == | |||
; Common actions : Common actions are actions available to all creatures. | |||
; Class actions : Class actions are actions available through [[features]], such as those gained from [[classes]] or [[equipment]]. | |||
; Racial actions : Racial actions are actions available through racial features, and are exclusively gained from [[race]]. | |||
; Weapon actions : [[Weapon actions]] are actions available through equipping [[weapons]]. | |||
; Spells : [[Spells]] are cast by casters and by other creatures through the use of [[scrolls]]. | |||
== Resources == | == Resources == |
Revision as of 17:17, 18 December 2023
Actions are things a creature can do on their turn in Baldur's Gate 3. Some actions are available to all creatures, whereas others become available through features or equipment.
Types of actions
- Common actions
- Common actions are actions available to all creatures.
- Class actions
- Class actions are actions available through features, such as those gained from classes or equipment.
- Racial actions
- Racial actions are actions available through racial features, and are exclusively gained from race.
- Weapon actions
- Weapon actions are actions available through equipping weapons.
- Spells
- Spells are cast by casters and by other creatures through the use of scrolls.
Resources
Creatures take actions in turn-based mode by expending one of two resources: Action or
Bonus action.
Additionally, some actions require both resources to be expended.
An additional resource – Reaction – is used to take conditional reactions on another creature's turn.
All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from various sources.
Exceptions
- Additional actions
- Actions that allow a creature to take an additional action per turn – such as – do not consume the resource they provide.
- Free attacks
- classes that have the feature can take an additional free Attack action on their turn after taking an Attack action, without expending an
Action resource.
Situational actions
A less common type of action is a situational action. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).
Lists of common actions
Actions
Bonus actions
Lists of bonus actions
Weapon actions
Weapon action | Associated weapons | Cost | Effect | Saving throw | Damage |
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All martial weapons with Finesse: |
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Inflict Off Balance | Dexterity | None |
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Weapon attack as a bonus action
Prerequisite: Dashed or Disengaged this turn |
- | Weapon damage | |
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Inflict Dazed | Constitution | 1d4 + Strength Modifier ![]() |
Class features
Ability | Class | Subclass | Notes | |
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Spells
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See also: Illithid Powers
![]() | This article is about gameplay elements – such as characters, quests or mechanics – that have been removed from the game and are no longer available. |
Illithid Power | Class | Recharge |
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Long Rest | |
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Short Rest | |
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Short Rest | |
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Short Rest | |
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Short Rest | |
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Short Rest |