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Actions: Difference between revisions
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'''Actions''' are [[features]] | {{PageSeo | ||
| title = Actions | |||
| description = Actions are things a creature can do on their turn in Baldur's Gate 3. | |||
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'''Actions''' are things a creature can do on their turn in ''Baldur's Gate 3''. Some actions are available to all creatures, whereas others become available through [[features]] or [[equipment]]. | |||
Actions are generally taken in order to deal [[damage]] or inflict harmful [[Conditions|conditions]], but they can also be taken to [[healing|heal]] or aid allies. | |||
; Situational actions | == Resources == | ||
Creatures take actions in [[turn-based mode]] by expending one of two [[resources]]: {{SmallIcon|Action Icon.png}} Action and {{SmallIcon|Bonus Action Icon.png}} Bonus action. | |||
An additional resource – {{SmallIcon|Reaction Icon.png}} Reaction – is used to take conditional [[Reactions|reactions]] on another creature's turn. | |||
All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]]. | |||
=== Exceptions === | |||
; Additional actions : Actions that allow a creature to take an {{em|additional}} action per turn – such as {{SAI|Action Surge}} – {{em|do not}} consume the resource they provide. | |||
; Free attacks : classes that have the {{SAI|Extra Attack}} feature can take an additional free Attack action on their turn after taking an Attack action, without expending an {{SmallIcon|Action Icon.png}} Action resource. | |||
== Situational actions == | |||
A less common type of action is a ''situational action''. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is [[Forced Manoeuvre]] as a result of [[Manoeuvring Attack (Melee)]]. | A less common type of action is a ''situational action''. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is [[Forced Manoeuvre]] as a result of [[Manoeuvring Attack (Melee)]]. | ||
Revision as of 17:00, 18 December 2023
Actions are things a creature can do on their turn in Baldur's Gate 3. Some actions are available to all creatures, whereas others become available through features or equipment.
Actions are generally taken in order to deal damage or inflict harmful conditions, but they can also be taken to heal or aid allies.
Resources
Creatures take actions in turn-based mode by expending one of two resources: Action and
Bonus action.
An additional resource – Reaction – is used to take conditional reactions on another creature's turn.
All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from various sources.
Exceptions
- Additional actions
- Actions that allow a creature to take an additional action per turn – such as – do not consume the resource they provide.
- Free attacks
- classes that have the feature can take an additional free Attack action on their turn after taking an Attack action, without expending an
Action resource.
Situational actions
A less common type of action is a situational action. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).
Lists of common actions
Actions
Bonus actions
Lists of bonus actions
Weapon actions
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All martial weapons with Finesse: |
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Inflict Off Balance | Dexterity | None |
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Weapon attack as a bonus action
Prerequisite: Dashed or Disengaged this turn |
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Inflict Dazed | Constitution | 1d4 + Strength Modifier ![]() |
Class features
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Spells
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See also: Illithid Powers
![]() | This article is about gameplay elements – such as characters, quests or mechanics – that have been removed from the game and are no longer available. |
Illithid Power | Class | Recharge |
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Long Rest | |
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Short Rest | |
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Short Rest | |
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Short Rest | |
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Short Rest | |
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Short Rest |