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Shillelagh: Difference between revisions

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(Corrected links to Quarterstaves and Clubs (Weapon Categories) instead of individual weapons in those categories)
Tags: Mobile edit Mobile web edit
(Shillelagh will use your actual class's casting ability when learned via Magic Initiate. Tested with a Bard.)
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| level = cantrip
| level = cantrip
| school = Transmutation
| school = Transmutation
| ritual =
| ritual =  
| classes = Druid
| classes = Druid
| class learns at level 1 = Druid, Nature Domain:Domain Spell
| class learns at level 1 = Druid, Nature Domain:Domain Spell
| class learns at level 2 =
| class learns at level 2 =  
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 =  
| race learns at level 2 =
| race learns at level 2 =  
| granted by feats = Magic Initiate: Druid
| granted by feats = Magic Initiate: Druid
| summary = It imbues the caster's weapon with nature power.
| summary = It imbues the caster's weapon with nature power.
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Your [[Quarterstaves|staff]] or [[Clubs|club]] becomes magical: it deals {{DieIcon|d8|Physical}} {{DamageText|1d8 + [[Ability Score Modifier|Wisdom Modifier]]|Bludgeoning}} damage, and uses your [[Ability Score Modifier|Spellcasting Ability]] for {{Attack Roll}}s.
Your [[Quarterstaves|staff]] or [[Clubs|club]] becomes magical: it deals {{DieIcon|d8|Physical}} {{DamageText|1d8 + [[Ability Score Modifier|Wisdom Modifier]]|Bludgeoning}} damage, and uses your [[Ability Score Modifier|Spellcasting Ability]] for {{Attack Roll}}s.
| cost = bonus
| cost = bonus
| attack roll =
| attack roll =  
| damage =
| damage =  
| damage modifier =
| damage modifier =  
| damage type =
| damage type =  
| damage save =
| damage save =  
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| damage save effect =  
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| extra damage modifier =  
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| extra damage save =
| extra damage save =  
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| extra damage per =  
| concentration =
| concentration =  
| range = self
| range = self
| range m =
| range m =  
| range ft =
| range ft =  
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition = Shillelagh
| condition = Shillelagh
| condition duration = 10
| condition duration = 10
| condition save =
| condition save =  
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
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| area turn end damage =
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| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
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| area condition 4 =
| area condition 4 =  
| higher levels =
| higher levels =  
| notes =
| notes = * If learned via [[Magic Initiate: Druid]], despite listing Wisdom as it's casting ability in the tooltip, it will use the casting ability of the class that acquired the feat for both damage and attack rolls. i.e., taking the feat at 4th level in Bard will cause it to use Charisma.
| video =
| video =  
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Shillelagh|long}}
* {{FRWiki|Shillelagh|long}}

Revision as of 05:17, 7 December 2023

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Shillelagh.webp

Shillelagh is a cantrip (Transmutation). It imbues the caster's weapon with nature power.

Description

Quarterstaff or Club Required.

Your staff or club becomes magical: it deals D8 Physical.png 1d8 + Wisdom ModifierDamage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.

Properties

Cost
Bonus action
Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Shillelagh

Shillelagh Shillelagh

Duration: 10 turns

Creature's weapon is magical and deals D8 Physical.png 1d8Damage TypesBludgeoning damage. Attack rolls use the wielder's Spellcasting Ability Modifier.

How to learn

Classes:

Feats:

Notes

  • If learned via Magic Initiate: Druid, despite listing Wisdom as it's casting ability in the tooltip, it will use the casting ability of the class that acquired the feat for both damage and attack rolls. i.e., taking the feat at 4th level in Bard will cause it to use Charisma.

External Links