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Absorb Intellect: Difference between revisions
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{{up to date | 2023- | {{up to date | 2023-12-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{ActionPage | {{ActionPage | ||
| name = Absorb Intellect | | name = Absorb Intellect | ||
| image = Absorb Intellect.webp | | image = Absorb Intellect.webp | ||
| summary = '''Absorb Intellect''' is an Action and [[Illithid powers|illithid power]]. This ability allows a character to lower an enemies [[Intelligence]] by 1 per turn and heal themselves for 5 turns. | | summary = '''Absorb Intellect''' is an Action and [[Illithid powers|illithid power]]. This ability allows a character to lower an enemies [[Intelligence]] by 1 per turn and heal themselves for 5 turns. | ||
| description = Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns. | | description = Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns. | ||
| cost = action | |||
| damage = amount:1d8, type:Healing | | damage = amount:1d8, type:Healing | ||
| range = ranged | | range = ranged | ||
Line 14: | Line 12: | ||
| recharge = short rest | | recharge = short rest | ||
| duration = 5 | | duration = 5 | ||
| condition = Absorbed Intellect | | condition = Absorbed Intellect | ||
| condition duration = 5 | | condition duration = 5 | ||
| condition save = | | condition save = Intelligence | ||
| used by creatures = Illithid | | used by creatures = Illithid | ||
| other ways to learn = | | other ways to learn = | ||
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** {{SAI|Perilous Stakes}} | ** {{SAI|Perilous Stakes}} | ||
** {{SAI|Displacer Beast Shape}} | ** {{SAI|Displacer Beast Shape}} | ||
| notes = * On | | notes = * On turns two through five, the healing amount becomes respectively: | ||
* | **{{DamageText|2d8|Healing}} | ||
* | **{{DamageText|3d8|Healing}} | ||
* | **{{DamageText|4d8|Healing}} | ||
**{{DamageText|5d8|Healing}} | |||
* The condition ''Absorbed Intellect'' is lost and regained each round after a failed saving throw. | |||
}} | }} | ||
[[Category:Illithid Powers]] | [[Category:Illithid Powers]] |
Revision as of 04:39, 5 December 2023
Absorb Intellect is an Action and illithid power. This ability allows a character to lower an enemies Intelligence by 1 per turn and heal themselves for 5 turns.
Description
Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.
Properties
- Cost:
- Action
- Damage:
- 1d8 (1~8) hit points
- Details:
- Range: 18 m / 60 ft
- Recharge: Short rest
- Duration: 5 turns
Condition: Absorbed Intellect
How to learn
Used by creatures: Illithid
Other ways to learn:
- Unlock from the illithid power skill tree with a Mind Flayer Parasite Specimen after obtaining one of the following:
Notes
- On turns two through five, the healing amount becomes respectively:
- 2d8hit points
- 3d8hit points
- 4d8hit points
- 5d8hit points
- The condition Absorbed Intellect is lost and regained each round after a failed saving throw.