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Water Whip: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| description = Possibly pulls a target | | description = Possibly pulls a target {{range|m=9|ft=30}} toward you or knocks it {{Cond|Prone}}. | ||
| image = Water Whip.webp | | image = Water Whip.webp | ||
| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to either knock a target prone, or pull it towards them. | | summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to either knock a target prone, or pull it towards them. | ||
Line 6: | Line 6: | ||
| damage = amount:3d10, type: Bludgeoning | | damage = amount:3d10, type: Bludgeoning | ||
| range m = 9 | | range m = 9 | ||
| save = DEX, | | save = DEX, Target still takes half damage but no other effects | ||
| variants = Water Whip: Knock Prone, Water Whip: Pull | | variants = Water Whip: Knock Prone, Water Whip: Pull | ||
| higherlevels = At level 9, | | higherlevels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}} | ||
| class learns at level 3 = Way of the Four Elements | | class learns at level 3 = Way of the Four Elements | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 04:46, 4 December 2023
Water Whip is an action that allows a to either knock a target prone, or pull it towards them.
Description
Possibly pulls a target Range: 9 m / 30 ft toward you or knocks it .
Properties
- Cost:
- Action + 2Ki Points
- Damage:
- 3d10 (3~30) Bludgeoning
- Details:
- Range: 9 m / {{{range ft}}} ft
- DEX, Target still takes half damage but no other effects Save
Variants
How to learn
Classes:
- Class level 3: Way of the Four Elements