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Broken Promises: Difference between revisions
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== Notes and Trivia == | == Notes and Trivia == | ||
*While having beneficial uses unlike most other potions Auntie Ethel has in her workshop, it is ''dangerous if not removed'' with Remove Curse before a Long Rest as there is no means to regain the lost strength. | *While having beneficial uses unlike most other potions Auntie Ethel has in her workshop, it is ''dangerous if not removed'' with Remove Curse before a Long Rest as there is no means to regain the lost strength. | ||
** As of patch 5, casting Remove Curse simply triggers the switch to -1 str early. As such, the potion now must be dealt with in one of the following ways: | |||
*** Killing the character in question (they must actually be dead, not simply rolling death saves) and then bringing them back via withers or a scroll of revivify will remove the effect, but this will also remove certain other other "permanent" effects such as [[Loviatar's Love]]. | |||
*** You could respect at withers into a build that simply doesn't utilize your strength score. (Ain't no rule saying that paladins and war clerics and the like can't use finesse weapons.) | |||
*** You can switch to the [[Club of Hill Giant Strength]] as your main weapon. | |||
*** If you plan on taking a story path that would remove one character from your party roster permanently, (such as sacrificing someone to [[BOOOAL]]), you could give the potion to the character in question. | |||
**** Simmilarly, you could give the potion to a Withers hireling you plan on later dismissing. | |||
*** You can also opt to simply not consume the potion until the final stretch of the game, wherein you don't expect to *need* another long rest until the credits roll. | |||
*One of three unique potions in the Acrid Workshop which has any beneficial properties. Unlike the others, this has a harmful side effect if not removed. Possibly a reference to its name; 'Broken Promises'. | *One of three unique potions in the Acrid Workshop which has any beneficial properties. Unlike the others, this has a harmful side effect if not removed. Possibly a reference to its name; 'Broken Promises'. |
Revision as of 02:11, 3 December 2023
Broken Promises is a unique Consumable(Potion) that can be consumed for both a positive and a harmful effect.
A parasite swims in the bottom of this bottle, fat with strength
Properties
- Potions
- Single Use
- Rarity: Common
- Weight: 0.1 kg / 0.2 lb
- Price: 1 gp
-
UID
CONS_Hag_Broken_Promises
Effect
- Consume the potion to inflict on yourself.
Condition: Broken Promises
Where to find
At the end of the Overgrown Tunnel in the Acrid Workshop. Set on a stone shelf alongside ten other dangerous potions made by Auntie Ethel.
Notes and Trivia
- While having beneficial uses unlike most other potions Auntie Ethel has in her workshop, it is dangerous if not removed with Remove Curse before a Long Rest as there is no means to regain the lost strength.
- As of patch 5, casting Remove Curse simply triggers the switch to -1 str early. As such, the potion now must be dealt with in one of the following ways:
- Killing the character in question (they must actually be dead, not simply rolling death saves) and then bringing them back via withers or a scroll of revivify will remove the effect, but this will also remove certain other other "permanent" effects such as Loviatar's Love.
- You could respect at withers into a build that simply doesn't utilize your strength score. (Ain't no rule saying that paladins and war clerics and the like can't use finesse weapons.)
- You can switch to the Club of Hill Giant Strength as your main weapon.
- If you plan on taking a story path that would remove one character from your party roster permanently, (such as sacrificing someone to BOOOAL), you could give the potion to the character in question.
- Simmilarly, you could give the potion to a Withers hireling you plan on later dismissing.
- You can also opt to simply not consume the potion until the final stretch of the game, wherein you don't expect to *need* another long rest until the credits roll.
- As of patch 5, casting Remove Curse simply triggers the switch to -1 str early. As such, the potion now must be dealt with in one of the following ways:
- One of three unique potions in the Acrid Workshop which has any beneficial properties. Unlike the others, this has a harmful side effect if not removed. Possibly a reference to its name; 'Broken Promises'.