Guide:Undocumented Patch 5 updates: Difference between revisions

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* The range of {{SAI|Heal}} increased from {{Range|m=1.5|ft=5}} to {{Range|m=18|ft=60}}.
* The range of {{SAI|Heal}} increased from {{Range|m=1.5|ft=5}} to {{Range|m=18|ft=60}}.
* {{SAI|Otiluke's Resilient Sphere}} can now only be cast on targets of size large or smaller.
* {{SAI|Otiluke's Resilient Sphere}} can now only be cast on targets of size large or smaller.
* {{SAI|Wall of Ice}} now correctly deals its {{DamageText|10d6|Cold}} damage explosion when broken. Previously, the only damage dealt was by the lingering cold air.
* Casting {{SAI|Shield}} as an {{Class|Abjuration}} no longer grants a stack of {{Cond|Arcane Ward}}. (''Was this ever the case?''{{Verify}}).
* Lockpicking and disarming traps now breaks {{SAI|Invisibility}} and has a chance to break {{SAI|Greater Invisibility}}.{{Verify}}


== Combat changes ==
== Ability changes ==
* {{SAI|Primal Stampede}} now has a {{Saving throw|CON}} to avoid {{Cond|Prone}}. The DC is 10 + [[Strength]] modifier.
* {{SAI|Aspect of the Beast (Chimpanzee)}} now has a {{Saving throw|CON}} to avoid being {{Cond|Blinded}}. The DC is 8 + [[proficiency bonus]] + [[Dexterity]] modifier.
 
== Item changes ==
* Stacks of {{RarityItem|Rhapsody}}'s '''Scarlet Remittance''' are now only gained by killing enemies. Previously, you could easily max the stacks by destroying inanimate objects like crates.
 
== Effect changes ==
* {{Cond|Arcane Charge}} has been significantly reworked.
* {{Cond|Arcane Charge}} has been significantly reworked.
** Previously it provided bonus damage equal to your [[proficiency bonus]] to ''all'' damage against {{Cond|Threatened}} targets. It also imposed a 50% [[movement speed]] penalty while it was active.
** Previously it provided bonus damage equal to your [[proficiency bonus]] to ''all'' damage against {{Cond|Threatened}} targets. It also imposed a 50% [[movement speed]] penalty while it was active.
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** It can now stack up to 7 times (previously it couldn't stack).
** It can now stack up to 7 times (previously it couldn't stack).
** When an affected entity fails a mental {{Saving throw}} with at least 5 stacks, they are discharged, dealing {{DamageText|1d4|Psychic}} damage.
** When an affected entity fails a mental {{Saving throw}} with at least 5 stacks, they are discharged, dealing {{DamageText|1d4|Psychic}} damage.
* {{Cond|Momentum}} can now stack 5 times (up from 4).


== Minor changes ==
== Minor changes ==
* {{RarityItem|Summon Golem Bell}} now requires an action to use and no longer counts as a "dash" for the purposes of activating items like {{RarityItem|Boots of Arcane Bolstering}}. Previously, it functioned as a completely free way of activating on-dash items.
* {{RarityItem|Summon Golem Bell}} now requires an action to use and no longer counts as a "dash" for the purposes of activating items like {{RarityItem|Boots of Arcane Bolstering}}. Previously, it functioned as a completely free way of activating on-dash items.
* {{SAI|Knowledge of the Ages|Knowledge of the Ages: Wisdom}} now gives [[proficiency]] in {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Perception}}, {{Skill|Medicine}}, and {{Skill|Survival}}. It used to give proficiency in {{Skill|Animal Handling}}, {{Skill|History}}, {{Skill|Investigation}}, {{Skill|Nature}}, and {{Skill|Religion}}.
* {{SAI|Knowledge of the Ages|Knowledge of the Ages: Wisdom}} now gives [[proficiency]] in {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Perception}}, {{Skill|Medicine}}, and {{Skill|Survival}}. It used to give proficiency in {{Skill|Animal Handling}}, {{Skill|History}}, {{Skill|Investigation}}, {{Skill|Nature}}, and {{Skill|Religion}}.

Revision as of 07:26, 1 December 2023

Patch 5 released with an enormous changelog featuring major changes like the introduction of Honour difficulty and new epilogues. It also included hundreds of gameplay changes and fixes and ended with:

And many, many more fixes, improvements, tweaks, and labours of love!

This article aims to document these unlisted fixes, improvements, and tweaks.

Spell changes

Ability changes

Item changes

  • Stacks of Rhapsody's Scarlet Remittance are now only gained by killing enemies. Previously, you could easily max the stacks by destroying inanimate objects like crates.

Effect changes

  • Arcane Charge Arcane Charge has been significantly reworked.
    • Previously it provided bonus damage equal to your proficiency bonus to all damage against Threatened Threatened targets. It also imposed a 50% movement speed penalty while it was active.
    • Now, it provides 2 bonus damage to spells against threatened targets. There is no movement speed penalty.
    • Bided Time now only activates when hit by an enemy melee attack. Previously, it could be triggered by an allied attack (for example, if you used a Mage Hand Mage Hand to hit yourself).
  • Arcane Acuity Arcane Acuity has been slightly reworked.
    • It can now stack up to 10 times (up from 7).
    • When taking damage, you lose 2 stacks of Arcane Acuity.
    • This happens with any damage, including self-damage like Heat Heat. This means that Heat items and Hat of Fire Acuity may not work very well together.
  • Radiating Orb Radiating Orb has been slightly reworked.
    • It can now stack up to 10 times (up from 7).
    • When an affected entity makes an attack roll (whether it hits or misses), 2 stacks will be removed.
    • Luminous Armour previously had a bug where it could exceed the normal stack limit. This has been fixed.
  • Mental Fatigue Mental Fatigue has been significantly reworked.
    • It can now stack up to 7 times (previously it couldn't stack).
    • When an affected entity fails a mental Saving throw with at least 5 stacks, they are discharged, dealing 1d4Damage TypesPsychic damage.
  • Momentum Momentum can now stack 5 times (up from 4).


Minor changes