Guide:Undocumented Patch 5 updates: Difference between revisions
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* The range of {{SAI|Heal}} increased from {{Range|m=1.5|ft=5}} to {{Range|m=18|ft=60}}. | * The range of {{SAI|Heal}} increased from {{Range|m=1.5|ft=5}} to {{Range|m=18|ft=60}}. | ||
* {{SAI|Otiluke's Resilient Sphere}} can now only be cast on targets of size large or smaller. | * {{SAI|Otiluke's Resilient Sphere}} can now only be cast on targets of size large or smaller. | ||
* {{SAI|Wall of Ice}} now correctly deals its {{DamageText|10d6|Cold}} damage explosion when broken. Previously, the only damage dealt was by the lingering cold air. | |||
* Casting {{SAI|Shield}} as an {{Class|Abjuration}} no longer grants a stack of {{Cond|Arcane Ward}}. (''Was this ever the case?''{{Verify}}). | |||
* Lockpicking and disarming traps now breaks {{SAI|Invisibility}} and has a chance to break {{SAI|Greater Invisibility}}.{{Verify}} | |||
== | == Ability changes == | ||
* {{SAI|Primal Stampede}} now has a {{Saving throw|CON}} to avoid {{Cond|Prone}}. The DC is 10 + [[Strength]] modifier. | |||
* {{SAI|Aspect of the Beast (Chimpanzee)}} now has a {{Saving throw|CON}} to avoid being {{Cond|Blinded}}. The DC is 8 + [[proficiency bonus]] + [[Dexterity]] modifier. | |||
== Item changes == | |||
* Stacks of {{RarityItem|Rhapsody}}'s '''Scarlet Remittance''' are now only gained by killing enemies. Previously, you could easily max the stacks by destroying inanimate objects like crates. | |||
== Effect changes == | |||
* {{Cond|Arcane Charge}} has been significantly reworked. | * {{Cond|Arcane Charge}} has been significantly reworked. | ||
** Previously it provided bonus damage equal to your [[proficiency bonus]] to ''all'' damage against {{Cond|Threatened}} targets. It also imposed a 50% [[movement speed]] penalty while it was active. | ** Previously it provided bonus damage equal to your [[proficiency bonus]] to ''all'' damage against {{Cond|Threatened}} targets. It also imposed a 50% [[movement speed]] penalty while it was active. | ||
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** It can now stack up to 7 times (previously it couldn't stack). | ** It can now stack up to 7 times (previously it couldn't stack). | ||
** When an affected entity fails a mental {{Saving throw}} with at least 5 stacks, they are discharged, dealing {{DamageText|1d4|Psychic}} damage. | ** When an affected entity fails a mental {{Saving throw}} with at least 5 stacks, they are discharged, dealing {{DamageText|1d4|Psychic}} damage. | ||
* {{Cond|Momentum}} can now stack 5 times (up from 4). | |||
== Minor changes == | == Minor changes == | ||
* {{RarityItem|Summon Golem Bell}} now requires an action to use and no longer counts as a "dash" for the purposes of activating items like {{RarityItem|Boots of Arcane Bolstering}}. Previously, it functioned as a completely free way of activating on-dash items. | * {{RarityItem|Summon Golem Bell}} now requires an action to use and no longer counts as a "dash" for the purposes of activating items like {{RarityItem|Boots of Arcane Bolstering}}. Previously, it functioned as a completely free way of activating on-dash items. | ||
* {{SAI|Knowledge of the Ages|Knowledge of the Ages: Wisdom}} now gives [[proficiency]] in {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Perception}}, {{Skill|Medicine}}, and {{Skill|Survival}}. It used to give proficiency in {{Skill|Animal Handling}}, {{Skill|History}}, {{Skill|Investigation}}, {{Skill|Nature}}, and {{Skill|Religion}}. | * {{SAI|Knowledge of the Ages|Knowledge of the Ages: Wisdom}} now gives [[proficiency]] in {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Perception}}, {{Skill|Medicine}}, and {{Skill|Survival}}. It used to give proficiency in {{Skill|Animal Handling}}, {{Skill|History}}, {{Skill|Investigation}}, {{Skill|Nature}}, and {{Skill|Religion}}. |
Revision as of 07:26, 1 December 2023
This is a community guide, and is open to edit by anyone. See the style manual for guidelines. |
Patch 5 released with an enormous changelog featuring major changes like the introduction of Honour difficulty and new epilogues. It also included hundreds of gameplay changes and fixes and ended with:
And many, many more fixes, improvements, tweaks, and labours of love!
This article aims to document these unlisted fixes, improvements, and tweaks.
Spell changes
- The range of increased from Range: 1.5 m / 5 ft to Range: 18 m / 60 ft.
- can now only be cast on targets of size large or smaller.
- 10d6Cold damage explosion when broken. Previously, the only damage dealt was by the lingering cold air. now correctly deals its
- Casting Abjuration no longer grants a stack of . (Was this ever the case?[ Needs Verification]). as an
- Lockpicking and disarming traps now breaks Needs Verification] and has a chance to break .[
Ability changes
- Constitution saving throw to avoid . The DC is 10 + Strength modifier. now has a
- Constitution saving throw to avoid being . The DC is 8 + proficiency bonus + Dexterity modifier. now has a
Item changes
- Stacks of Rhapsody's Scarlet Remittance are now only gained by killing enemies. Previously, you could easily max the stacks by destroying inanimate objects like crates.
Effect changes
- has been significantly reworked.
- Previously it provided bonus damage equal to your proficiency bonus to all damage against targets. It also imposed a 50% movement speed penalty while it was active.
- Now, it provides 2 bonus damage to spells against threatened targets. There is no movement speed penalty.
- Bided Time now only activates when hit by an enemy melee attack. Previously, it could be triggered by an allied attack (for example, if you used a to hit yourself).
- has been slightly reworked.
- It can now stack up to 10 times (up from 7).
- When taking damage, you lose 2 stacks of Arcane Acuity.
- This happens with any damage, including self-damage like . This means that Heat items and Hat of Fire Acuity may not work very well together.
- has been slightly reworked.
- It can now stack up to 10 times (up from 7).
- When an affected entity makes an attack roll (whether it hits or misses), 2 stacks will be removed.
- Luminous Armour previously had a bug where it could exceed the normal stack limit. This has been fixed.
- has been significantly reworked.
- It can now stack up to 7 times (previously it couldn't stack).
- When an affected entity fails a mental Saving throw with at least 5 stacks, they are discharged, dealing 1d4Psychic damage.
- can now stack 5 times (up from 4).
Minor changes
- Summon Golem Bell now requires an action to use and no longer counts as a "dash" for the purposes of activating items like Boots of Arcane Bolstering. Previously, it functioned as a completely free way of activating on-dash items.
- proficiency in , , , , and . It used to give proficiency in , , , , and . now gives