Guide:Undocumented Patch 5 updates: Difference between revisions
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* The range of {{SAI|Heal}} increased from {{Range|m=1.5|ft=5}} to {{Range|m=18|ft=60}}. | * The range of {{SAI|Heal}} increased from {{Range|m=1.5|ft=5}} to {{Range|m=18|ft=60}}. | ||
* {{SAI|Otiluke's Resilient Sphere}} can now only be cast on targets of size large or smaller. | * {{SAI|Otiluke's Resilient Sphere}} can now only be cast on targets of size large or smaller. | ||
* {{SAI|Wall of Ice}} now correctly deals its {{DamageText|10d6|Cold}} damage explosion when broken. Previously, the only damage dealt was by the lingering cold air. | |||
* Casting {{SAI|Shield}} as an {{Class|Abjuration}} no longer grants a stack of {{Cond|Arcane Ward}}. (''Was this ever the case?''{{Verify}}). | |||
* Lockpicking and disarming traps now breaks {{SAI|Invisibility}} and has a chance to break {{SAI|Greater Invisibility}}.{{Verify}} | |||
== | == Ability changes == | ||
* {{SAI|Primal Stampede}} now has a {{Saving throw|CON}} to avoid {{Cond|Prone}}. The DC is 10 + [[Strength]] modifier. | |||
* {{SAI|Aspect of the Beast (Chimpanzee)}} now has a {{Saving throw|CON}} to avoid being {{Cond|Blinded}}. The DC is 8 + [[proficiency bonus]] + [[Dexterity]] modifier. | |||
== Item changes == | |||
* Stacks of {{RarityItem|Rhapsody}}'s '''Scarlet Remittance''' are now only gained by killing enemies. Previously, you could easily max the stacks by destroying inanimate objects like crates. | |||
== Effect changes == | |||
* {{Cond|Arcane Charge}} has been significantly reworked. | * {{Cond|Arcane Charge}} has been significantly reworked. | ||
** Previously it provided bonus damage equal to your [[proficiency bonus]] to ''all'' damage against {{Cond|Threatened}} targets. It also imposed a 50% [[movement speed]] penalty while it was active. | ** Previously it provided bonus damage equal to your [[proficiency bonus]] to ''all'' damage against {{Cond|Threatened}} targets. It also imposed a 50% [[movement speed]] penalty while it was active. | ||
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** It can now stack up to 7 times (previously it couldn't stack). | ** It can now stack up to 7 times (previously it couldn't stack). | ||
** When an affected entity fails a mental {{Saving throw}} with at least 5 stacks, they are discharged, dealing {{DamageText|1d4|Psychic}} damage. | ** When an affected entity fails a mental {{Saving throw}} with at least 5 stacks, they are discharged, dealing {{DamageText|1d4|Psychic}} damage. | ||
* {{Cond|Momentum}} can now stack 5 times (up from 4). | |||
== Minor changes == | == Minor changes == | ||
* {{RarityItem|Summon Golem Bell}} now requires an action to use and no longer counts as a "dash" for the purposes of activating items like {{RarityItem|Boots of Arcane Bolstering}}. Previously, it functioned as a completely free way of activating on-dash items. | * {{RarityItem|Summon Golem Bell}} now requires an action to use and no longer counts as a "dash" for the purposes of activating items like {{RarityItem|Boots of Arcane Bolstering}}. Previously, it functioned as a completely free way of activating on-dash items. | ||
* {{SAI|Knowledge of the Ages|Knowledge of the Ages: Wisdom}} now gives [[proficiency]] in {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Perception}}, {{Skill|Medicine}}, and {{Skill|Survival}}. It used to give proficiency in {{Skill|Animal Handling}}, {{Skill|History}}, {{Skill|Investigation}}, {{Skill|Nature}}, and {{Skill|Religion}}. | * {{SAI|Knowledge of the Ages|Knowledge of the Ages: Wisdom}} now gives [[proficiency]] in {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Perception}}, {{Skill|Medicine}}, and {{Skill|Survival}}. It used to give proficiency in {{Skill|Animal Handling}}, {{Skill|History}}, {{Skill|Investigation}}, {{Skill|Nature}}, and {{Skill|Religion}}. |
Revision as of 07:26, 1 December 2023
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Patch 5 released with an enormous changelog featuring major changes like the introduction of Honour difficulty and new epilogues. It also included hundreds of gameplay changes and fixes and ended with:
And many, many more fixes, improvements, tweaks, and labours of love!
This article aims to document these unlisted fixes, improvements, and tweaks.
Spell changes
- The range of increased from
Range: 1.5 m / 5 ft to
Range: 18 m / 60 ft.
- can now only be cast on targets of size large or smaller.
- now correctly deals its 10d6
Cold damage explosion when broken. Previously, the only damage dealt was by the lingering cold air.
- Casting as an Abjuration no longer grants a stack of . (Was this ever the case?[ Needs Verification]).
- Lockpicking and disarming traps now breaks and has a chance to break .[ Needs Verification]
Ability changes
- now has a
Constitution saving throw to avoid . The DC is 10 + Strength modifier.
- now has a
Constitution saving throw to avoid being . The DC is 8 + proficiency bonus + Dexterity modifier.
Item changes
- Stacks of
Rhapsody's Scarlet Remittance are now only gained by killing enemies. Previously, you could easily max the stacks by destroying inanimate objects like crates.
Effect changes
- has been significantly reworked.
- Previously it provided bonus damage equal to your proficiency bonus to all damage against targets. It also imposed a 50% movement speed penalty while it was active.
- Now, it provides 2 bonus damage to spells against threatened targets. There is no movement speed penalty.
Bided Time now only activates when hit by an enemy melee attack. Previously, it could be triggered by an allied attack (for example, if you used a to hit yourself).
- has been slightly reworked.
- It can now stack up to 10 times (up from 7).
- When taking damage, you lose 2 stacks of Arcane Acuity.
- This happens with any damage, including self-damage like . This means that Heat items and
Hat of Fire Acuity may not work very well together.
- has been slightly reworked.
- It can now stack up to 10 times (up from 7).
- When an affected entity makes an attack roll (whether it hits or misses), 2 stacks will be removed.
Luminous Armour previously had a bug where it could exceed the normal stack limit. This has been fixed.
- has been significantly reworked.
- It can now stack up to 7 times (previously it couldn't stack).
- When an affected entity fails a mental
Saving throw with at least 5 stacks, they are discharged, dealing 1d4
Psychic damage.
- can now stack 5 times (up from 4).
Minor changes
Summon Golem Bell now requires an action to use and no longer counts as a "dash" for the purposes of activating items like
Boots of Arcane Bolstering. Previously, it functioned as a completely free way of activating on-dash items.
- now gives proficiency in , , , , and . It used to give proficiency in , , , , and .