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The Spellsparkler: Difference between revisions
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{{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{WeaponPage | {{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | |||
| image = The Spellsparkler Icon.png | | image = The Spellsparkler Icon.png | ||
| icon = The Spellsparkler Unfaded Icon.png | | icon = The Spellsparkler Unfaded Icon.png | ||
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| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| versatile damage = 1d8 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | | versatile damage = 1d8 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = | | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | | range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | ||
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. --> | | range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | ||
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | | ammunition = | ||
| ammunition = | | finesse = | ||
| finesse = | | heavy = | ||
| heavy = | | light = | ||
| light = | | loading = | ||
| loading = | | reach = | ||
| reach = | | thrown = | ||
| thrown = | | can't dual wield = | ||
| can't dual wield = | |||
| dippable = yes | | dippable = yes | ||
| weight kg = 1.8 | | weight kg = 1.8 | ||
| weight lb = 3.6 | | weight lb = 3.6 | ||
| price = 360 | | price = 360 | ||
| uid = MAG_ChargedLightning_Quarterstaff | |||
| weapon actions = Topple | | weapon actions = Topple | ||
| uuid = 53d6be1b-eac1-4b88-83ab-ba17956eca57 | |||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* '''Electric Veins:''' When the wielder deals damage with a spell or cantrip, they gain 2 {{SmIconLink|Lightning Charges Condition Icon.webp|Lightning Charges}}. | * '''Electric Veins:''' When the wielder deals damage with a spell or cantrip, they gain 2 {{SmIconLink|Lightning Charges Condition Icon.webp|Lightning Charges}}. |
Revision as of 18:44, 27 November 2023
The Spellsparkler is a rare Quarterstaff that allows the wielder to generate Lightning Charges upon dealing damage with spells.
Yrre the Sparkstruck intended to give the Spellsparkler to Lenore a cleric of Mystra and old lover. But when the gnome returned to the cleric's tower, they found it empty - inhabited only by dust and abandoned experiments.
Properties
- One-handed damage
- 1d6 (1~6) + Strength modifier Bludgeoning
- Two-handed damage
- 1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Rarity: Rare
- Enchantment: None
- Versatile
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 360 gp
-
UID
MAG_ChargedLightning_QuarterstaffUUID
53d6be1b-eac1-4b88-83ab-ba17956eca57
Special
The holder of this item gains:
- Electric Veins: When the wielder deals damage with a spell or cantrip, they gain 2 .
Weapon actions
If you have proficiency, equip in main hand to gain:
Where to find
- Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Sparky Points and The Joltshooter.
Notes
- Important Note: The Electric Veins effect applies each time damage is applied, meaning that area of effect spells generate 2 charges per damaged enemy, and multi-hit spells like Magic Missile, Scorching Ray, and Eldritch Blast will add lightning charges for each hit.
- UUID: 53d6be1b-eac1-4b88-83ab-ba17956eca57