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The Spellsparkler: Difference between revisions

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(→‎Notes: Added slight clarification on item behavior)
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{{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = The Spellsparkler Icon.png
| image = The Spellsparkler Icon.png
| icon = The Spellsparkler Unfaded Icon.png
| icon = The Spellsparkler Unfaded Icon.png
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| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = 1d8 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = 1d8 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =  
| ammunition =
| finesse =  
| finesse =
| heavy =  
| heavy =
| light =  
| light =
| loading =  
| loading =
| reach =  
| reach =
| thrown =  
| thrown =
| can't dual wield =  
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 1.8
| weight kg = 1.8
| weight lb = 3.6
| weight lb = 3.6
| price = 360
| price = 360
| uid = MAG_ChargedLightning_Quarterstaff
| weapon actions = Topple
| weapon actions = Topple
| uuid = 53d6be1b-eac1-4b88-83ab-ba17956eca57
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Electric Veins:''' When the wielder deals damage with a spell or cantrip, they gain 2 {{SmIconLink|Lightning Charges Condition Icon.webp|Lightning Charges}}.
* '''Electric Veins:''' When the wielder deals damage with a spell or cantrip, they gain 2 {{SmIconLink|Lightning Charges Condition Icon.webp|Lightning Charges}}.

Revision as of 18:44, 27 November 2023

Template:Up to date

The Spellsparkler image

The Spellsparkler is a rare Quarterstaff that allows the wielder to generate Lightning Charges upon dealing damage with spells.

Description Icon.png

Yrre the Sparkstruck intended to give the Spellsparkler to Lenore a cleric of Mystra and old lover. But when the gnome returned to the cleric's tower, they found it empty - inhabited only by dust and abandoned experiments.

Properties

One-handed damage
Two-handed damage
Details
Quarterstaves Quarterstaves
Rarity: Rare
Enchantment: None
 Versatile
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 360 gp
UID MAG_ChargedLightning_Quarterstaff
UUID 53d6be1b-eac1-4b88-83ab-ba17956eca57

Special

The holder of this item gains:

  • Electric Veins: When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges Lightning Charges.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Topple Topple ()

Swipe at a creature to knock it Prone.

Where to find

Notes

  • Important Note: The Electric Veins effect applies each time damage is applied, meaning that area of effect spells generate 2 charges per damaged enemy, and multi-hit spells like Magic Missile, Scorching Ray, and Eldritch Blast will add lightning charges for each hit.
  • UUID: 53d6be1b-eac1-4b88-83ab-ba17956eca57