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On [[Saving Throw|Save]]: Target still takes half damage, but its maximum Hit Points are not reduced.
On [[Saving Throw|Save]]: Target still takes half damage, but its maximum Hit Points are not reduced.
| action type = action
| cost = action, spell6
| attack roll =
| attack roll =
| damage = 14d6
| damage = 14d6

Revision as of 09:50, 24 November 2023

Template:Up to date

Harm.webp

Harm is a level 6 necromancy spell. This spell allows spellcasters to make an enemy much more feeble.

Description

Reduce a target's maximum Hit Points, but never below 1.

On Save: Target still takes half damage, but its maximum Hit Points are not reduced.

Properties

Cost
Action + Level 6 Spell Slot
Damage
D6 Necrotic.png 14d6 (14~84) Damage TypesNecrotic (Constitution save to halve)
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Harm

Harm Harm

Duration: Until Long rest

Constitution saving throw

  • Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
  • This condition is a Disease

How to learn

Classes:

External Links