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| ritual =  
| ritual =  
| classes = Druid, Sorcerer, Wizard, Tempest Domain
| classes = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 7 = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 7 = Druid, Sorcerer, Wizard, Tempest Domain, Circle of the Land:Arctic
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =  
| races =  
| race learns at level 1 =  
| race learns at level 1 =  
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| area condition 4 =  
| area condition 4 =  
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Bludgeoning}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Bludgeoning}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th.
| notes = * {{Class|Circle of the Land}}s who choose the Arctic Land at level 7 learn this spell automatically.
| notes =  
| video = Ice Storm Visuals.mp4
| video = Ice Storm Visuals.mp4
}}
}}

Revision as of 11:37, 21 November 2023

Template:Up to date

Ice Storm.webp

Ice Storm is a level 4 evocation spell. This spell allows spellcasters to summon an ice storm to strike an area.

Description

Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Damage TypesBludgeoning and Damage TypesCold damage. It also creates an Ice Surface that lasts 2 turns.

Properties

Damage
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning (Dexterity save to halve)
+
D6 Cold.png 4d6 (4~24) Damage TypesCold (Dexterity save to halve)
Details
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Creates Area: Ice

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesBludgeoning damage for each Spell Slot Level above 4th.

Area: Ice

Ice Ice

Duration: 2 turns

AoE: 6 m / 20 ft (Radius)

Difficult terrain - movement speed is halved and creatures may fall Prone.

Type: Surface

Condition: Prone

Prone Prone

Spell save DC  Dexterity saving throw

Condition: Difficult Terrain

How to learn

Classes:

Visuals

External Links