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{{PAS|Extra Attack}}{{PAS|Feller of Monsters|Gandrel's Aspiration|custom=Heavy Crossbow PlusOne Icon.png}}{{PAS|Opportunity Attack}}{{PAS|Scar of Fury (Passive Feature)|Scar of Fury}}{{PAS|Scar of the Dunes}}
{{PAS|Extra Attack}}{{PAS|Feller of Monsters|Gandrel's Aspiration|custom=Heavy Crossbow PlusOne Icon.png}}{{PAS|Opportunity Attack}}{{PAS|Scar of Fury (Passive Feature)|Scar of Fury}}{{PAS|Scar of the Dunes}}
|location = [[Sunlit Wetlands]]
|location = [[Sunlit Wetlands]]
|str save=Proficient|dex save=Proficient|class=Ranger|exp=75}}{{SpoilerWarning}}
|str save=Proficient|dex save=Proficient|exp=75}}{{SpoilerWarning}}
'''Gandrel''' is a [[Human]] NPC in [[Baldur's Gate 3]]. He is a monster hunter, who can be found just to the Southwest of the [[Riverside Teahouse]] waypoint. He has come to the [[Sunlit Wetlands]] to ask [[Auntie Ethel]] for help with his current hunt.
'''Gandrel''' is a [[Human]] NPC in [[Baldur's Gate 3]]. He is a monster hunter, who can be found just to the Southwest of the [[Riverside Teahouse]] waypoint. He has come to the [[Sunlit Wetlands]] to ask [[Auntie Ethel]] for help with his current hunt.


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If you pass a dialogue [[Ability Check|Skill Check]] or if [[Astarion]] is in your party, Gandrel will reveal he is hunting for Astarion. Gandrel believes he has information about a vampire spawn attack on a village and the abduction of a child. You can choose to give Astarion up, or protect him. Holding Astarion back from killing Gandrel will earn Astarion's disapproval. If spared, he will happily trade with you though offer little besides some [[Arrows]], [[Torch|Torches]], [[Potion of Healing|Potions of Healing]] and a [[Supply Pack]].
If you pass a dialogue [[Ability Check|Skill Check]] or if [[Astarion]] is in your party, Gandrel will reveal he is hunting for Astarion. Gandrel believes he has information about a vampire spawn attack on a village and the abduction of a child. You can choose to give Astarion up, or protect him. Holding Astarion back from killing Gandrel will earn Astarion's disapproval. If spared, he will happily trade with you though offer little besides some [[Arrows]], [[Torch|Torches]], [[Potion of Healing|Potions of Healing]] and a [[Supply Pack]].


== Attacks and Abilities ==
== Attacks and Actions ==


=== Ranged Attack - [[Gandrel's Aspiration]] ===
* {{SAI|Ranged Attack}} - {{RarityItem|Gandrel's Aspiration}}
{{Action}}
** {{Attack Roll}}: +8
** Can use [[Arrow of Fire]] and [[Arrow of Acid|Acid]]. Both can be bought off him before fighting
** Can use [[Weapon Actions]].
* {{SAI|Ensnaring Strike (Ranged)}}
* {{SAI|Hail of Thorns}}


{{Attack Roll}}: +8
* {{SAI|Hunter's Mark}}
{{DamageInfo|count=1|die=10|plus=5|type=Piercing}}
* {{SAI|Misty Step}}
 
* {{SAI|Boar Companion}}
* Can use [[Arrow of Fire]] and [[Arrow of Acid|Acid]]. Both can be bought off him before fighting though.
* Can use [[Weapon Actions]].
 
=== [[Ensnaring Strike (Ranged)]] ===
Your attack summons thorny vines that possibly [[Ensnared (Condition)|Ensnared]] your target.
 
{{Action}}
 
{{Attack Roll}}: +8
{{DamageInfo|count=1|die=10|plus=5|type=Piercing}}
{{Concentration}}
 
{{SavingThrow|STR|dc=14}} to resist becoming {{SmallIcon|Ensnared Condition Icon.webp}} [[Ensnared (Condition)|Ensnared]] and take{{DamageInfo|count=1|die=6|type=Piercing}}at the start of each turn.{{Duration|10}}
 
=== [[Hail of Thorns]] ===
Casts the [[Hail of Thorns]] spell.
 
{{Action}} + {{Action|Bonus}}
 
{{SavingThrow|DEX|dc=14}} to halve damage.
{{DamageInfo|count=1|die=10|plus=5|type=Piercing}}{{DamageInfo|count=1|die=10|type=Piercing}}
{{Range|m=18|ft=60}}
 
{{AOE|Circle|m=2|ft=7}}
 
=== [[Hunter's Mark]] ===
Casts the [[Hunter's Mark]] spell.
 
{{Action|Bonus}}
 
{{Range|m=18|ft=60}}
 
{{Concentration}}
 
* Deal an additional {{DamageInfo|count=1|die=6|type=Physical}} to the target.
 
=== [[Misty Step]] ===
Casts the [[Misty Step]] spell.
 
{{Action|Bonus}}
 
{{Range|m=18|ft=60}}
 
=== [[Summon Companion|Boar Companion]] ===
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 
{{Action}}
 
{{Range|m=18|ft=60}}
 
{{Duration|Long Rest}}
 
{{Recharge|Per Combat}}


=== Tactics ===
=== Tactics ===

Revision as of 21:02, 16 November 2023

Gandrel
Gandrel.png
Stats
Level 5

STR

16
(+3)

DEX

18
(+4)

CON

16
(+3)

INT

12
(+1)

WIS

16
(+3)

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race Human Human
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 64; 83TTactician
Creature AC Icon.png  AC 15
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +4
Passive features
Character information
Location Sunlit Wetlands
Experience on kill 75

Gandrel is a Human NPC in Baldur's Gate 3. He is a monster hunter, who can be found just to the Southwest of the Riverside Teahouse waypoint. He has come to the Sunlit Wetlands to ask Auntie Ethel for help with his current hunt.

Act One

If you pass a dialogue Skill Check or if Astarion is in your party, Gandrel will reveal he is hunting for Astarion. Gandrel believes he has information about a vampire spawn attack on a village and the abduction of a child. You can choose to give Astarion up, or protect him. Holding Astarion back from killing Gandrel will earn Astarion's disapproval. If spared, he will happily trade with you though offer little besides some Arrows, Torches, Potions of Healing and a Supply Pack.

Attacks and Actions

Tactics

Despite fighting alone, Gandrel is a capable combatant thanks to his high Strength, Dexterity, Hit Points, and his ability to use an Extra Attack. He can also use any arrows in his inventory to hit party members who are bunched up. These become even more effective when he is low on health, as he will deal constant Critical Hits through his Scar of Fury passive.. He can also use a variety of ranger spells, which can often apply negative conditions or deal AoE damage. Regardless of the above, his pure damage potential and rate of attacks alone, make him a significant threat in combat.

Beyond killing him through a cutscene, it is best to take this monster hunter by surprise. Since he relies on ranged attacks, keeping him constantly Threatened will lower his attacks' chances to hit; though at lower levels he will likely land attacks anyway. If Astarion is in the party, Gandrel will focus attacks on him above everyone else, making Astarion a guaranteed distraction. Although a formidable foe, Ensnaring him, or knocking him Prone are effective ways to limit his mobility and keep him in melee range. Buying up all his arrows and potions beforehand, will prevent him from using them against you.

Notable Loot

Trivia and Notes

  • If you admit you know Astarion, but refuse to reveal his location, Gandrel remarks, good naturedly, that "Astrarion has quite the friend in you".