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Spells: Difference between revisions
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* [[Fire Bolt]] | * [[File:Fire Bolt Icon.png|middle|frameless|upright=0.1|link=]] [[Fire Bolt]] | ||
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* [[Magic Missile]] | * [[File:Magic Missile Icon.png|middle|frameless|upright=0.1|link=]] [[Magic Missile]] | ||
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* [[Scorching Ray]] | * [[File:Scorching Ray Icon.png|middle|frameless|upright=0.1|link=]] [[Scorching Ray]] | ||
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=== Cantrips === | === Cantrips === | ||
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Revision as of 16:37, 7 January 2022
Spells are magical energies from the multiverse conjured by spellcasters (Wizard, Sorcerer, Druid, Warlock, etc.) through experiences, knowledges or innate abilities to create magical Effects or deal damage to enemies or heal their allies.
- All spellcasters are proficient with Spell Attacks. When they make an Attack Rolls with a Spells, they will roll:
d20 + Proficiency Bonus + Spellcasting Modifiers (Charisma, Intelligent or Wisdom)
Spell Slots
Spell Slots are the spellcasters' resource to cast Spells. Once Spell Slots are depleted, they can only be replenished through a Long Rest.
- Certain classes like Wizard and some Druid's subclass have ability to regain a certain amount of Spell Slots once per day.
List of Spells
All Spells
Cantrips | 1st Level Spells | 2nd Level Spells |
---|---|---|
Cantrips
Cantrips are type of Spells that can be cast at will and do not the usage of Spell Slots
- List of Cantrips:
1st Level Spells
1st Level Spells are Spells that consume a 1st level Spell Slot when cast.
- List of 1st Level Spells:
2nd Level Spells
2nd Level Spells are Spells that consume a 2nd level Spell Slot when cast.
- List of 2nd Level Spells: