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Wild Magic: Protective Lights: Difference between revisions
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(Corrected class requirements. Wild magic surge effects are only gained once subclass is assigned at level 3, not level 1) |
m (Changed “Wild Magic” link to refer to Barbarian subclass feature instead of Sorcerer) |
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Protective Lights''' is a [[Wild Magic | | summary = '''Wild Magic: Protective Lights''' is a [[Rage: Wild Magic|Wild Magic]] effect of the {{Class|Wild Magic Barbarian}}. Magical lights surround and circle you, protecting you. You and your allies nearby receive an extra +1 {{Armour Class}}. | ||
| description = You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}. | | description = You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}. | ||
| image = Wild Magic Protective Lights.webp | | image = Wild Magic Protective Lights.webp |
Revision as of 19:05, 13 November 2023
Wild Magic: Protective Lights is a Wild Magic effect of the . Magical lights surround and circle you, protecting you. You and your allies nearby receive an extra +1 Armour Class.
Description
You, and any allies within 3 m / 10 ft of you, have a +1 bonus to Armour Class.
Condition: Wild Magic: Protective Lights
Duration: 10 turns
- Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class until the end of the barbarian's .
How to learn
Classes:
- Class level 3: Wild Magic Barbarian