Ad placeholder

Wild Magic: Protective Lights: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Corrected class requirements. Wild magic surge effects are only gained once subclass is assigned at level 3, not level 1)
m (Changed “Wild Magic” link to refer to Barbarian subclass feature instead of Sorcerer)
Line 1: Line 1:
{{ActionPage
{{ActionPage
| summary = '''Wild Magic: Protective Lights''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic Barbarian}}. Magical lights surround and circle you, protecting you. You and your allies nearby receive an extra +1 {{Armour Class}}.
| summary = '''Wild Magic: Protective Lights''' is a [[Rage: Wild Magic|Wild Magic]] effect of the {{Class|Wild Magic Barbarian}}. Magical lights surround and circle you, protecting you. You and your allies nearby receive an extra +1 {{Armour Class}}.
| description = You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}.
| description = You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}.
| image = Wild Magic Protective Lights.webp  
| image = Wild Magic Protective Lights.webp  

Revision as of 19:05, 13 November 2023

Wild Magic Protective Lights.webp

Wild Magic: Protective Lights is a Wild Magic effect of the Wild Magic Barbarian Wild Magic Barbarian. Magical lights surround and circle you, protecting you. You and your allies nearby receive an extra +1 Armour Class Armour Class.

Description

You, and any allies within 3 m / 10 ft of you, have a +1 bonus to Armour Class Armour Class.


Condition: Wild Magic: Protective Lights

Wild Magic: Protective Lights Wild Magic: Protective Lights

Duration: 10 turns

  • Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class Armour Class until the end of the barbarian's Rage Rage.

How to learn

Classes: